Konsoll 2018: Charlene Putney - Delightful Dilemmas: Writing For Choice-Based Narratives @Konsoll
Konsoll 2018: Charlene Putney - Delightful Dilemmas: Writing For Choice-Based Narratives  @Konsoll
Uploaded January 2019 | Updated September 2026, 2 weeks ago
Good writing shines through in any medium. But writing in an engaging way for games requires different techniques than novels, short stories, poems and screenplays - specifically: techniques that design for interactivity and choice-based narratives. This talk will share methods that game writers can use to generate inspiration, structure narratives, and conjure tempting choices to delight and enrage players.
Konsoll 2018: Charlene Putney - Delightful Dilemmas: Writing For Choice-Based NarrativesKonsoll 2017: Martin Mathiesen Kvale & Tim Garbos - Expecting the UnexpectedKonsoll 2019 - Day 1Konsoll 2019: Mike Anderson - Respect the craft: Making premium games in a free to play worldKonsoll 2019 - Day 2Konsoll 2023 - Day 1 part 1Konsoll 2013: Kickstarting Your ProductionKonsoll 2020: Stuart Sumida - The Five Most Important Anatomical Rules for AnimatorsKonsoll 2019 - Day 2Konsoll 2021 - Day 1Konsoll 2020: Lucy Kyriakidou - Tips on Character DesignKonsoll 2014: Transparency in Broken Age
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Konsoll 2018: Charlene Putney - Delightful Dilemmas: Writing For Choice-Based Narratives

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