Uploaded April 2021 | Updated September 2026, 2 weeks ago
This is a playthrough using EX Ryo Sakazaki, EX Robert Garcia & EX Yuri Sakazaki in the Arcade version of The King of Fighters '98 Ultimate Match. Read on below for more information...
NOTE: MAX super gauge used; and Continues/losses are cut out of the video to save time and to minimize video size.
EX Ryo, EX Robert & EX Yuri are alternative versions of their regular counterparts. They are all immediate hidden playable characters.
===== HOW TO SELECT THEM =====
On the character select screen, highlight either Ryo, Robert or Yuri, hold Start and press any attack button to select the Alternate versions of them. You'll know it's them because when you press and hold Start, their icons change.
===== ABOUT EX RYO =====
This version of him is based on his King of Fighters '94 counterpart. He uses his BGM theme from KOF96.
===== ABOUT EX ROBERT =====
This version of him is based on his King of Fighters '94 counterpart.
===== ABOUT EX YURI =====
This version of her is based on her King of Fighters '94 counterpart. She uses her BGM theme from Art of Fighting 2.
===== MID-BOSS RUGAL FIGHT =====
In this playthrough I fight against regular Rugal as the mid-boss. The conditions to fight him are quite difficult to achieve. You can see this starting around 10:16 in the video.
===== OTHER INFORMATION / TRIVIA =====
---- When all three are selected in your team, they have the Art of Fighting team ending image after the credits.
---- Obviously, they have different moves to their regular counterparts.
---- They have different images for their character select icons, Order portraits and lifebar icons to their regular counterparts.
===== ABOUT ARCADE KOF98UM =====
This is basically a remake of KOF'98 which features all the characters in the series from KOF94 to KOF97. As well as new artwork for the new (and some old) characters, it also has new/old stage backgrounds and new or extra music for certain events. The most "significant" feature is probably the addition of Goenitz and Orochi as possible final bosses. Changes are also made to the gameplay and mechanics obviously.
===== CHAPTERS =====
00:00 - Intro & Title
00:45 - Character Select, Order Select & Location
01:19 - Standard Fights
10:11 - vs. Rugal (mid-boss)
12:06 - Standard Fights
15:36 - vs. Orochi Team (sub-boss)
20:23 - vs. Orochi (final boss)
22:36 - Credits & Score Ranking
24:29 - Art of Fighting Team ending image
24:40 - Score Ranking
This is a playthrough using EX Ryo Sakazaki, EX Robert Garcia & EX Yuri Sakazaki in the Arcade version of The King of Fighters '98 Ultimate Match. Read on below for more information...
NOTE: MAX super gauge used; and Continues/losses are cut out of the video to save time and to minimize video size.
EX Ryo, EX Robert & EX Yuri are alternative versions of their regular counterparts. They are all immediate hidden playable characters.
===== HOW TO SELECT THEM =====
On the character select screen, highlight either Ryo, Robert or Yuri, hold Start and press any attack button to select the Alternate versions of them. You'll know it's them because when you press and hold Start, their icons change.
===== ABOUT EX RYO =====
This version of him is based on his King of Fighters '94 counterpart. He uses his BGM theme from KOF96.
===== ABOUT EX ROBERT =====
This version of him is based on his King of Fighters '94 counterpart.
===== ABOUT EX YURI =====
This version of her is based on her King of Fighters '94 counterpart. She uses her BGM theme from Art of Fighting 2.
===== MID-BOSS RUGAL FIGHT =====
In this playthrough I fight against regular Rugal as the mid-boss. The conditions to fight him are quite difficult to achieve. You can see this starting around 10:16 in the video.
===== OTHER INFORMATION / TRIVIA =====
---- When all three are selected in your team, they have the Art of Fighting team ending image after the credits.
---- Obviously, they have different moves to their regular counterparts.
---- They have different images for their character select icons, Order portraits and lifebar icons to their regular counterparts.
===== ABOUT ARCADE KOF98UM =====
This is basically a remake of KOF'98 which features all the characters in the series from KOF94 to KOF97. As well as new artwork for the new (and some old) characters, it also has new/old stage backgrounds and new or extra music for certain events. The most "significant" feature is probably the addition of Goenitz and Orochi as possible final bosses. Changes are also made to the gameplay and mechanics obviously.
===== CHAPTERS =====
00:00 - Intro & Title
00:45 - Character Select, Order Select & Location
01:19 - Standard Fights
10:11 - vs. Rugal (mid-boss)
12:06 - Standard Fights
15:36 - vs. Orochi Team (sub-boss)
20:23 - vs. Orochi (final boss)
22:36 - Credits & Score Ranking
24:29 - Art of Fighting Team ending image
24:40 - Score Ranking
![Super Street Fighter II X [Arcade] - OLD Guile
This is a play-through using Old Guile (the previous SSFII version of him) in the Arcade version of Super Street Fighter II X: Grand Master Challenge. Read on below for more information...
Old/SSFII Guile is a another version of the regular Guile. He is a hidden playable character.
NOTE: 3 Continues used. 2 continues cut out of the video to save time and reduce video file size.
HOW TO SELECT OLD/SSFII GUILE
On the character select screen, select Guile with any button, and immediately input Up, Down, Down, Down and then press LP or LP + LK.
If youve done it correctly youll hear Guiles voice and his portrait colours will change into his original ones.
MOVELIST
Key: B = Back; F = Forward; D = Down; U = Up; MK = Medium Kick; P = any Punch; K = any Kick
THROWS
Shoulder Throw: when close, F + MP or B + MP
Suplex: when close, F + HP or B + HP
Flying Mare: in the air when close, any Direction besides U + MP/HP
Flying Buster Drop: in the air when close, any Direction besides U + MK/HK
COMMAND NORMALS
Knee Kick: B + MK or F + MK
SPECIAL MOVES
Sonic Boom: charge B, then F + P
Somersault Kick: charge D, then U + K
OLD/SSFII GUILE DIFFERENCES
As this is the old SSFII version of him, it means that he does not the Super Combo gauge, which of course means that he does not have the Double Somersault Kick. However he has the same special moves as the new Guile.
Regarding other differences, these include:
He does not have New Guiles neutral Fierce and Roundhouse, and also his close-up Roundhouse
He does not have the neutral moving Forward which are new command normals for New Guile
His spinning knuckle normal is his regular neutral Fierce and not a command normal unlike New Guile
ABOUT GUILE
The staple military guy of the Street Fighter franchise. In Street Fighter II, his original storyline unfolds where he holds M.Bison responsible for the d£ath of his best friend Charlie, and seeks to destroy Bison for revenge. After he defeats Bison and is about to end him, his wife Jane and daughter Amy arrives and interrupts this.
OTHER INFORMATION / TRIVIA
Old Guile has two colour palettes. The first is the original World Warrior colours; and the second are unique colours that is specially made for Old Guile.
The second unique colour palette is made specially for SSFIIX/SSF2T.
There is no instance in the game where the CPU is in control of Old Guile.
Along with Old Fei-Long, he is a character with the fewest special moves in the game.
His overall appearance is modelled after Jean Pierre Polnareff from JoJos Bizarre Adventure.
He is designed/developed in this manner specially to appeal to American audiences.
Later on in the franchise, he is known as the Air Force Pilot.
CHAPTERS
00:00 - Intro, Title, Character Select
00:48 - Regular fights
10:57 - Lose, Result, Continue
11:20 - Regular fights
14:44 - vs. Balrog
16:16 - vs. Vega
18:20 - vs. Sagat
20:00 - vs. M.Bison
21:31 - Ending
22:30 - BONUS 1: special credits/staff when no Rounds lost
23:49 - BONUS 2: credits/staff when Rounds lost, but no Continues used Super Street Fighter II X [Arcade] - OLD Guile](https://i.ytimg.com/vi/ud1nT0ynnMc/mqdefault.jpg)
![Turtles Tournament Fighters [SNES] - Karai in 1P Mode
This is a playthrough using Karai in Tournament mode in the SNES version of Teenage Mutant Ninja Turtles: Tournament Fighters. Read on below for more information...
Karai is the true final boss in the game, and can only be reached on difficulty level 3 and higher. She is a hidden playable character who can be unlocked via an input command, but she can only be used in VS Battle or Watch mode mode.
UNLOCK KARAI & RAT KING
On the title screen main menu, use Controller 2 and input the following:
X, Up, Y, Left, B, Down, A, Right, X, Up
If youve done it correctly youll hear Askas voice. Karai and Rat King can now be selected in VS Battle or Watch mode. On the character select screen, they are to the left (cannot be seen), scroll between Leonardo and C.Shredder to highlight Karai or Rat King.
UNLOCK BOTH BOSSES STAGES
On the title screen main menu, use Controller 2 and input the following:
L, R, L, R, L, R, A
If youve done it correctly youll hear a thunder sound effect. The Metro Train and Studio 6 stages can now be selected in VS Battle or Watch mode.
KARAI MOVE LIST
Key: [NP] = Normal Punch; [FP] = Fierce Punch; [NK] = Normal Kick; [FK] = Fierce Kick; [P] = any Punch; [K] = any Kick
THROWS
Toss Across: when close, F + [NP]
Ground Slam: when close, F + [FP]
COMMAND NORMALS
Sliding Weak Punch: B + [NP]
Sliding Strong Punch: B + [FP]
Sliding Mid Kick: B + [K]
Low Sliding Punch: DB + [P]
Low Sliding Sweep: DB + [K]
Diving Punch: in the air, D + [NP]
SPECIAL MOVES
Wall Jump & Homing Throw: [NP] + [NK]
Wall Jump & Blazing Punches: [FP] + [FK] when Gauge isnt full/flashing
(both above can also be performed in the air, this allows you to use the Blazing Punches when your gauge is full/flashing)
SUPER MOVE
Dark Thunder: [FP] + [FK] when gauge is full/flashing
ABOUT KARAI
Karai is a character who has appeared in the TMNT comics and in several other media as a high-ranking member of Shredders Foot Clan. She is supposedly Shredders disciple and adopted daughter. Her allegiance (to the heroes or villains) varies between the media.
In the SNES version of TTF, she worked with Rat King to orchestrate the games events. In the Story Battle mode of the game, Karai (who is not known to the Turtles) arrives in New York with the forces of the Shredder Elite to avenge Shredder, and kidnaps Splinter and April ONeil to lure the Turtles into fighting her minions.
DESIGN
In the SNES version of TTF, her design is very different to the Genesis TTF version of Karai. As the SNES game aims for a more flamboyant style, her moves here are crazy and dramatic, unlike the Genesis Karai.
OTHER INFORMATION / TRIVIA
Even when unlocked, her figure does not appear on the character select screen in VS Battle and Watch mode.
When using third party methods to play as her, after you defeat CPU Karai, she can appear on the screen with the two women and falling money, assuming you beat the game well enough.
When using third party methods to play as her in Tournament mode, after you defeat CPU Karai, and after the winning screen, the game will crash as she does not have a proper ending programmed in.
When using third party methods to play as her in Tournament mode, she is has no problems in the bonus game, despite her not being meant to appear here.
A lot of her moves have boss properties. Meaning that they are really fast, unnatural in movement, have great range, have high priority and inflict high damage.
Her appearance in the SNES version of the game is roughly based on the design from the Mirage comics.
In the Japanese version of the game (TTF: Mutant Fighters), her lifebar icon image is different.
Regarding Aska, a certain item of attire is more revealing in the Japanese version.
Regarding Aska, she has a different and more animated winning pose in the Japanese version.
Regarding Aska, she was originally meant to be named Mitsu as an early beta version of the game shows.
The game is on three platforms - the NES, SNES and Genesis. However, the three games are significantly different to each other.
The USA version of the game came first, with the Japanese version following later.
In the Japanese version of the game, there are differences such as balance changes, new voice clips from Turtles in Time, a breakable wall extending the arena in the Studio 6 stage, and the ability to select the alternate colour palette by using the Start button on the select screen.
The European version uses Hero instead of Ninja in the games title.
TIMESTAMPS
00:00 - Intro, Title menu, Character Select & April ONeil intro speech
02:14 - Regular fights
11:51 - Bonus game
12:37 - Regular fights
25:51 - vs. Rat King
28:45 - vs. Karai
31:50 - Special congratulatory screen
32:30 - Game crash message Turtles Tournament Fighters [SNES] - Karai in 1P Mode](https://i.ytimg.com/vi/uh6dKlp_uRU/mqdefault.jpg)
![Tekken 1 Boss Edition [PS1] - play as Lee Chaolan
This is a playthrough of Arcade Mode using Lee in the PS1 version of Tekken 1. Read on below for more information...
Lee Chaolan is the sub-boss for Kazuya in the game. He is an unlockable playable character in the normal version of it.
ABOUT THE BOSS EDITION
To put it simply, this is the normal game as usual but with the major difference being that the bosses icons appear on the character select screens instead of the regular characters. The 2P Play Mode character select screen also has this change whereby it replaces the regular characters texts.
The interesting thing is that the final boss Heihachi replaces the slot of Kazuya... logically you would think that only the sub-bosses would appear here right? Heihachi being present here results in Kunimitsu not appearing on this screen.
Note that the sub-bosses icon slot appearances here do not replace/match their regular starting character counterparts (for example Anna would replace Ninas slot), meaning that its not a structured appearance. Instead, they are of the same order as when they are all unlocked in the normal version of the game.
The bosses icons on this screen are not just aesthetical... they actually function and do give you the chosen boss when you select them here. Think of it as the bosses being the main characters this time.
I find it rather interesting because normally the bosses icons are never shown on the character select screen (you normally move the cursor off the side of the screen to select the bosses after theyre unlocked).
BOSS EDITION ADDITIONAL INFORMATION
- If you select a boss this way and use him/her to beat Arcade Mode, it does not unlock their regular counterpart.
- As mentioned earlier, Kunimitsu is the only boss that does not appear on the character screen due to Heihachi appearing.
UNLOCK INFORMATION
- HOW TO UNLOCK LEE IN THE NORMAL VERSION OF THE GAME:
Beat Arcade Mode with Kazuya. Lee will then be available on the character select screen by scrolling off the side of the row.
ABOUT LEE
As the adopted son of Heihachi, Lee holds a semi-important role in the Mishima storyline. He is one of the more popular characters in the franchise for his sleek style of fighting and his trademark thumbs-up & catchphrase of excellent.
LEE GAMEPLAY
He is a derivative of Law for the most part. Extras include Mishima-style axe kicks and Pauls jumping double axe kicks. In the PS1 version of the game, he was given several new moves not seen in the Arcade version... for example the infinite kicks and the Lazers Edge kick combo. He also has a new drop throw, which replaces his run up and flatten opponent throw (Laws one) of the Arcade version. Gotta make him less of a clone.
LEE ADDITIONAL INFORMATION
- In Tekken 1, in gameplay he uses Kazuyas voices. However, his laugh (during his win pose) is unique to him.
- On the character select screen, his still portrait image the last frame of his FMV portrait from the Arcade version.
- In Tekken 2, he was switched to be Heihachis personal sub-boss instead of Kazuyas.
ABOUT PS1 TEKKEN 1
This version of the game is virtually arcade perfect, even bettering the Arcade version in a lot of ways, such as:
1) The sub-bosses and Heihachi being made to be unlockable playable characters. They are unplayable in the Arcade version.
2) Extra/new and unique moves for the bosses.
3) A new alternative costume for each of the bosses.
4) FMV endings for the regular characters.
5) Offering an excellent Arranged soundtrack.
The minor downside however is that the character portraits on the select screen are static when you select/confirm them, unlike in the Arcade where they had animation. This is probably done to cut loading times.
CHAPTERS
00:00 - Title/Menu & Boss character select screen
00:28 - Regular fights
09:53 - vs. Kazuya (personal sub-boss)
11:20 - vs. Heihachi
12:28 - Credits
13:34 - Name Entry
13:51 - Time Rankings
14:09 - BONUS: 2P Play Mode character select screen & Lee other costume Tekken 1 Boss Edition [PS1] - play as Lee Chaolan](https://i.ytimg.com/vi/uiju36OB_Rk/mqdefault.jpg)
![Guilty Gear X [DC] - play as Dizzy
This is a playthrough using Dizzy in the Dreamcast version of Guilty Gear X. Read on below for more information...
Dizzy is the final boss of the game, and she is an unlockable playable character.
HOW TO UNLOCK DIZZY
There are a few ways to do this. The fastest way is through a command input as explained below:
On the title screen where it states Press Start Button, press the following command:
Down, Right, Right, Up, Start
If youve done it correctly, youll hear Dizzys voice. Dizzy (along with Testament) will be unlocked and available on the character select screen.
DIZZY MOVES
Key: P = Punch; K = Kick; S = Slash; HS = Heavy Slash; QCF = Quarter Circle Forward; QCB = Quarter Circle Back; HCF = Half Circle Forward; HCB = Half Circle Back; RDP = Reverse Dragon Punch motion ; DF = diagonal Down-Forward
THROWS
- Let me help you: when close, F + HS or B + HS
COMMAND NORMALS
- Dragon Wing: F + P
- Demon Tail: F + HS
SPECIAL MOVES
- Spinning Scythe: QCF + S
- Ice Pillar: QCF + HS
- Homing Sword: RDP + S
- Piranha Charge: QCB + P
- Piranha Charge Fast: QCB + K
- Piranha Shield: QCB + S
- Piranha Beam: QCB + HS
OVERDRIVES
- Imperial Ray: HCB, F + S (requires half Tension gauge)
- Demon Archer: DF, HCF, B, F + P (requires half Tension gauge)
- Gamma Ray: F, B, F, HCF + HS (requires full Tension gauge)
INSTANT
Does not have one.
GAME TRIVIA
- On the fight screen, she has a special pre-fight intro when her opponent is Sol Badguy.
- In single-player mode, on her bio screen, her move names are all started as Unknown.
- She is the only character in the game to not have an Instant K1ll move.
- She is only 1 of 2 characters in the game who can perform 2 successive air dashes.
- She is only 1 of 3 characters in the game who can perform a triple jump.
- She is only 1 of 2 characters in the game who can air dash after a double jump.
- In single player mode, on the route/stage screen, when you reach CPU Dizzy, she has her own unique pre-battle music theme.
- Her sentient shapeshifting wing characters are Necr0 and Undine.
- This instalment of the franchise marks the debut of Dizzy into the Guilty Gear franchise.
CHAPTERS
00:00 - Intro, Title, Character Select, Bio
01:10 - Regular fights
23:25 - vs. Testament (penultimate boss)
26:48 - vs. Dizzy (final boss)
29:29 - Ending image and staff credits
32:42 - Name entry and high score tables
33:19 - BONUS 1: Other colour palettes of Dizzy
34:04 - BONUS 2: Time Up lose pose
34:18 - BONUS 3: Time Up Draw pose
34:31 - BONUS 4: Something interesting Guilty Gear X [DC] - play as Dizzy](https://i.ytimg.com/vi/v0DwoExlTBc/mqdefault.jpg)
![Tekken 1 Boss Edition [PS1] - play as Wang
This is a playthrough of Arcade Mode using Wang Jinrei in the PS1 version of Tekken 1. Read on below for more information...
Wang is the sub-boss for Law in the game. He is an unlockable playable character in the normal version of it.
ABOUT THE BOSS EDITION
To put it simply, this is the normal game as usual but with the major difference being that the bosses icons appear on the character select screens instead of the regular characters. The 2P Play Mode character select screen also has this change whereby it replaces the regular characters texts.
The interesting thing is that the final boss Heihachi replaces the slot of Kazuya... logically you would think that only the sub-bosses would appear here right? Heihachi being present here results in Kunimitsu not appearing on this screen.
Note that the sub-bosses icon slot appearances here do not replace/match their regular starting character counterparts (for example Anna would replace Ninas slot), meaning that its not a structured appearance. Instead, they are of the same order as when they are all unlocked in the normal version of the game.
The bosses icons on this screen are not just aesthetical... they actually function and do give you the chosen boss when you select them here. Think of it as the bosses being the main characters this time.
I find it rather interesting because normally the bosses icons are never shown on the character select screen (you normally move the cursor off the side of the screen to select the bosses after theyre unlocked).
BOSS EDITION ADDITIONAL INFORMATION
- If you select a boss this way and use him/her to beat Arcade Mode, it does not unlock their regular counterpart.
- As mentioned earlier, Kunimitsu is the only boss that does not appear on the character screen due to Heihachi appearing.
UNLOCK INFORMATION
- HOW TO UNLOCK WANG IN THE NORMAL VERSION OF THE GAME:
Beat Arcade Mode with Law. Wang will then be available on the character select screen by scrolling off the side of the row.
ABOUT WANG
As one of the original sub-bosses of the franchise, he fills the Chinese-wise-old-master role and does the job quite well. He even has the friends-with-the-other-old-masters thing as well, complete with the visiting-their-grave scene.
In Tekken 1, he was very unnoticed due to the story of the franchise being very raw and uncooked at the time, and the fact that he was an unplayable character in the Arcade version and a hidden unlockable character in the PS1 version made him even more less known. I think his in-gameplay model is a bit of an eyesore in Tekken 1... he looked much better in Tekken 2, especially his character select screen portrait image.
WANG GAMEPLAY
He is basically a derivative of Michelle for the most part, with Ninas Chi Strike move. He has also been blessed with a lesser variation of Pauls Phoenix Smasher. In the PS1 version of the game he has a few extra unique moves, such as a low power strike, as well as having his own throws.
WANG TRIVIA
- In the Arcade version of the game, he is the only boss character to have his own unique voice for all situations/activities.
- He was changed to be Jun Kazamas or Baek Doo Sans sub-boss in Tekken 2.
ABOUT PS1 TEKKEN 1
This version of the game is virtually arcade perfect, even bettering the Arcade version in a lot of ways, such as:
1) The sub-bosses and Heihachi being made to be unlockable playable characters. They are unplayable in the Arcade version.
2) Extra/new and unique moves for the bosses.
3) A new alternative costume for each of the bosses.
4) FMV endings for the regular characters.
5) Offering an excellent Arranged soundtrack.
The minor downside however is that the character portraits on the select screen are static when you select/confirm them, unlike in the Arcade where they had animation. This is probably done to cut loading times.
CHAPTERS
00:00 - Title/Menu & Boss character select screen
00:28 - Regular fights
08:17 - vs. Law (personal sub-boss)
09:25 - vs. Heihachi
10:26 - Credits
11:32 - Name Entry
11:48 - Time Rankings
12:07 - BONUS: 2P Play Mode character select screen & Wang other costume Tekken 1 Boss Edition [PS1] - play as Wang](https://i.ytimg.com/vi/vFil8HeNUDo/mqdefault.jpg)
![KOF2002 [Arcade] - O.Chris, O.Shermie, O.Yashiro
This is a playthrough using the Orochi Team which consists of Orochi Chris, Orochi Shermie and Orochi Yashiro in the Arcade version of King of Fighters 2002. Read on below for more information...
NOTE: Max gauge used in this playthrough.
Orochi Yashiro, Orochi Shermie and Orochi Chris are immediate hidden playable characters.
HOW TO SELECT THEM
On the character select screen, highlight either Chris, Shermie or Yashiro, hold Start and press any attack button to select the Orochi versions of them. Youll know its them because when you press and hold Start, their portraits change.
MOVE LISTS
Key: P = any Punch; K = any Kick; LK = Light Kick; LP = Light Punch; HP = Heavy Punch; HK = Heavy Kick; QCF = Quarter Circle Forward; QCB = Quarter Circle Back; HCF = Half Circle Forward; HCB = Half Circle Back; DP = Dragon Punch motion; ANY = any attack button
~~~~~ OROCHI CHRIS ~~~~~
COMMAND NORMALS
- Swing Hammer: F + LP
- Flip Kick: F + LK
- Slide: DF + LK
SPECIAL MOVES
- Flame Waves: QCF + P
- Jumping Flame: QCB + P
- Rising Flame: DP + P
- Close Combo: when close, HCF + K
DESPERATION MOVES
- Orochi Nagi: QCB, HCF + P ; hold P to delay (1 stock)
SUPER DESPERATION MOVES
- Orochi Nagi: QCB, HCF + LP + HP ; hold P to delay (MAX activated & 1 stock)
HIDDEN SUPER DESPERATION MOVE
- Orochi: HK, HP, D, HP, HK (25% or less life, MAX activated, & 1 stock)
~~~~~ OROCHI SHERMIE ~~~~~
COMMAND NORMALS
- Flip Kick: F + LK
SPECIAL MOVES
- Blow Orb: HCF + P or K
- Lightning Slash: QCB + P
- Corkscrew Shock: QCB + K
- Somersault Shock: during jump, QCF + K
DESPERATION MOVES
- Ankoku Raikou Ken: QCF, QCF + P (1 stock)
- Charging Lightening Kick: QCF, QCF + K (1 stock)
SUPER DESPERATION MOVES
- Ankoku Raikou Ken: QCF, QCF + LP + HP (MAX activated & 1 stock)
- Charging Lightening Kick: QCF, QCF + LK + HK (MAX activated & 1 stock)
HIDDEN SUPER DESPERATION MOVE
- Unmei no Ya: LK, LP, B, LP, ANY (25% or less life, MAX activated, & 1 stock)
~~~~~ OROCHI YASHIRO ~~~~~
COMMAND NORMALS
- Hammer: F + LP
- Straight Kick: F + LK
SPECIAL MOVES
- Grab & Flip: QCB + P
- Charging Suplex: HCF + K
- Flip & Toss: when close, HCF + P
- Multiple Slams: when close, HCB, F + P
DESPERATION MOVES
- Jumping Slams: QCF, QCF + K
- Multiple Slams: when close, HCB, HCB + P
SUPER DESPERATION MOVES
- Jumping Slams: QCF, QCF + LK + HK (MAX activated &1 stock)
- Multiple Slams: when close, HCB, HCB + LP + HP (MAX activated & 1 stock)
HIDDEN SUPER DESPERATION MOVE
- Armageddon: LK, HK, LP, LP + LK + HP (25% or less life, MAX activated & 1 stock)
ABOUT THE OROCHI CLAN
After Leopold Goenitz, these three are the remaining members of the Four Heavenly Kings of Orochi and are responsible for awakening and releasing the deity. They are basically the counter-equivalent to Kyo, Benimaru and Goro. O.Chris uses flames like Kyo; O.Shermie uses lightening like Benimaru; and O.Yashiro uses strength (Earth) like Goro. They are an integral part of the KOF storyline.
GAME TRIVIA
The Orochi versions of Chris, Shermie and Yashiro do not appear as CPU opponents in the game.
On the character select screen, as pressing Start accesses their Orochi forms, it means that the random select function cannot be started on their regular counterparts.
On the winning screen, their portraits are different to their regular counterparts.
On the fight screen, their lifebar icons are different to their regular counterparts.
Their music theme is a combination of O.Yashiro and O.Shermies individual themes from KOF97 and also O.Chris theme from KOF98.
They have special pre-fight intros when against each other.
Regarding sprite/animation aesthetics, Orochi Chris is given significant new standing neutral animations.
Regarding sprite/animation aesthetics, Shermie is made slightly more thicc.
CHAPTERS
00:00 - Intro, Title, Character Select
01:03 - Regular fights
14:52 - vs. K9999 (mid-boss)
15:58 - Regular fights
18:15 - vs. Omega Rugal (final boss)
20:38 - Rugal defeated cutscene
21:02 - Staff/credits
23:29 - BONUS 1: Alternate colour palettes
24:09 - BONUS 2: Time Over Draw poses KOF2002 [Arcade] - O.Chris, O.Shermie, O.Yashiro](https://i.ytimg.com/vi/wIPNRBJtZVg/mqdefault.jpg)
![Voltage Fighter Gowcaizer [Arc] - play as glitch character
This is a playthrough of single player mode using a glitched version of Brider in the Arcade version of Voltage Fighter Gowcaizer. Read on below for more information...
Glitch Brider is found in the code/data of the game. It is not meant to appear in normal instances, meaning that it is an unused and non-selectable character.
NOTE: Continues used, but cut out of the video to save time and lower video size.
ABOUT GLITCH BRIDER
This glitched version of Brider, besides some aesthetics, operates exactly like the normal Brider. It is unknown on why this character is in the code/data but it may be possibly linked to the fact that normal Brider has a special move where a clone of him appears for it. Is Glitch Brider the clone?
- On the character select screen, he has a glitched image portrait where it shows a panel graphic.
- On the character select screen, his gameplay sprite appears in the wrong area to the right. The interesting thing here is that, as he stands close to the opponent, he can actually hit the opponent and be hit himself on the character select screen!
- On the character select screen, when you confirm him he uses a female voice.
- On the versus screen, the music stops (due to him having no announcer-name) and his sprites appears initially in the wrong area.
- His gameplay sprites has him with glitched colour palettes, both of them. You can see the other glitched palette starting around 22:15 in the video.
- In the gameplay screen, his lifebar icon is a glitched graphic.
- If you beat single-player with him, he has normal Briders ending.
BRIDER MOVES
As his gameplay operates exactly like normal Brider, here are his moves. You can use these for normal Brider as well.
THROWS
- Shoulder Throw: when close, F + HP or B + HP
- Flip Throw: when close, F + HK
- Air Shoulder Throw: during jump with opponent in air close, DB/D/DF + HP
- Air Flip: during jump with opponent in air close, DB/D/DF + HK
COMMAND NORMALS
- Shoulder Ram: Dash Forward, P or K
- Uppercut: when close, D + HP
- Crouching Elbow: DF + HP
- Roundhouse: when far, B + HK
- Axe Kick: when close, B + HK
- Triple Kick: F + HK
- Slide: DF + HK
SPECIAL MOVES
- Brider Hurricane: DP + P
- Lightning B. Punch: QCB, UB + P
- Brider Manji Kick: QCF, UF + K
- Brider A. Assault: during jump, QCB, UB + K
- Double Brider Kick: QCF, QCF + LK + HK (copyable Move)
- *D. Brider High Kick: QCF, QCF + HP + HK (*if Brider copies Briders move)
DESPERATION MOVE (requires flashing lifebar)
- Brider Bike: QCF, QCB, UB + LK + HP
OTHER INFORMATION / TRIVIA
- Briders real name is Ikki Tachibana.
- Ohga is the only character in the game to not have any of his special moves available to be copied/used by other characters.
- The game is known as Choujin Gakuen Gowcaizer in Japan.
- It features distinct character artwork and designs from Masami Obari. He is also the voice actor for the character Brider in the game, and is also the director of the anime (OVA).
ABOUT VOLTAGE FIGHTER GOWCAIZER
This is basically a Japanese anime take on a superhero fighting game, with a bit of Tokusatsu thrown in regarding the character Brider. It is a standard old-school Neo-Geo 2D versus fighting game, but with the unique feature of characters being able to copy/take other characters specific special moves and use them.
Over the years, the game is known to be discovered through curious interest upon seeing the two female characters Shaia and Karin in other media (such as MUGEN).
CHAPTERS
00:00 - Intro, Title, Character Select
00:56 - Regular fights
21:56 - Lose & Continue with other colour palette
22:23 - Regular fights
28:31 - vs. Platonic Twins
30:28 - vs. Ohga
34:05 - Glitch Brider ending
34:50 - Credits
36:17 - BONUS 1: Glitch Brider on Continue and Game Over screen
36:40 - BONUS 2: Platonic Twins on Continue and Game Over screen
37:02 - BONUS 3: Special credits picture Voltage Fighter Gowcaizer [Arc] - play as glitch character](https://i.ytimg.com/vi/woL_4IQQYZ0/mqdefault.jpg)
![Kizuna Encounter [Arcade] - play as King Leo / Shin Shishioh
This is a playthrough using King Leo / Shin Shishioh in the Arcade version of Kizuna Encounter: Super Tag Battle. Read on below for more information...
King Leo is the penultimate boss of the game. He is an unlockable playable character.
HOW TO SELECT KING LEO
1) On the character select screen, highlight Mezu, and press Left, Up, Right, Left, Down, Right x 4, Up, Left x 3. Now press the Tag button. Youll hear Jyazus laugh, confirming that it has worked.
2) You can now select King Leo by highlighting King Lion and pressing Up.
This also unlocks Jyazu as well. To select Jyazu, highlight Gozu and press Up.
Both King Leo and Jyazu fight as lone single characters, meaning that they cannot be used in Tag Teams. Both have no ending.
ABOUT KING LEO
King Leo, or The Real King Lion, is a legendary fighter who became bored of the fighting circuit and quietly disappeared from the scene. When he returned to the public, he decided to host and sponsor a tournament called the Battle of the Beast God in order to prove his own strength to worthy opponents.
For the tournament, he has implemented an imposter version of himself named King Lion for the purpose of testing out his challengers to see if they are worthy enough to face him.
King Leo was unstoppable until he was defeated by Hayate, and later by Jyazu.
GAMEPLAY
His story of using an imposter is somewhat cheesy (in the good way of course)... but we all know that its an excuse to have a more powerful version of an existing regular character to be implemented as a boss character so that they didnt have to create an entirely new character. =)
Anyway... he is basically the more powerful version of King Lion with different colour palettes. He has better versions of Lions special moves, as well as the following additional moves:
The Hunter Killer special move where he thrusts forward with a flying kick, which another kick is added on if it connects. Its overpowered and is probably his best move.
The King Upper desperation move, where he produces three powerful charging uppercuts.
ADDITIONAL INFORMATION / TRIVIA
His voice is different to King Lions. He has a distinct English accent when shouting his special/super move names, while Lion has a Japanese accent when doing the same.
His basic Heavy strikes emit electricity and shocks the opponent if it hits (unblocked), something that Lion does not have.
His character select and lifebar icon image is different to King Lions one.
As mentioned earlier, you can only use him as a lone single character, just like the CPU King Leo near the end of the game.
He does not appear to have an ending for when you beat the game with him.
His BGM theme seems to be the same one as used in Savage Reign.
Both Lion and Leo make an appearance in NeoGeo Battle Coliseum.
He makes a cameo appearance in KOF: Maximum Impact 2. Kizuna Encounter [Arcade] - play as King Leo / Shin Shishioh](https://i.ytimg.com/vi/wq7VD82HApo/mqdefault.jpg)
![Turtles Tournament Fighters [SNES] - Rat King in 1P Mode
This is a playthrough using Rat King in Tournament mode in the SNES version of Teenage Mutant Ninja Turtles: Tournament Fighters. Read on below for more information...
Rat King is one of the bosses in the game. He is a hidden playable character who can be unlocked via an input command, but he can only be used in VS Battle or Watch mode mode.
UNLOCK RAT KING & KARAI
On the title screen main menu, use Controller 2 and input the following:
X, Up, Y, Left, B, Down, A, Right, X, Up
If youve done it correctly youll hear Askas voice. Rat King and Karai can now be selected in VS Battle or Watch mode. On the character select screen, they are to the left (cannot be seen), scroll between Leonardo and C.Shredder to highlight Rat King and Karai.
UNLOCK BOTH BOSSES STAGES
On the title screen main menu, use Controller 2 and input the following:
L, R, L, R, L, R, A
If youve done it correctly youll hear a thunder sound effect. The Studio 6 and Metro Train stages can now be selected in VS Battle or Watch mode.
RAT KING MOVE LIST
Key: [NP] = Normal Punch; [FP] = Fierce Punch; [NK] = Normal Kick; [FK] = Fierce Kick; [P] = any Punch; [K] = any Kick
THROWS
Rodent Suplex: when close, F + [FP] or [FK]
COMMAND NORMALS
Body Splash: in the air, D + [P]
SPECIAL MOVES
Rat B0mb£r: when close, HCF + [P]
Thrust Dropkick: in the air, [FK]
Elbow Drop: D + [NK]
SUPER MOVE
Aura: [FP] + [FK] when gauge is full & flashing
ABOUT RAT KING
The Rat King is an enigmatic character whose origins are usually either unknown or secret, and his relationship with the Turtles is quite complicated. He has appeared in his various incarnations as an enemy, an anti-hero, and as an ally of the Turtles. He appears in most TMNT incarnations.
In the SNES version of TTF, in the Tournament mode of the game, he functions as the end boss if the difficulty level is set to 2 or lower; and as the penultimate boss to Karai if the games difficulty is set to 3 or higher. His design in the game is very muscular, more so than what he is usually depicted as in other media in the franchise.
GAMEPLAY
He is basically a grappler character for the game. While his movement is slow, he sure inflicts very high damage, especially his throws and super move.
He has many boss properties - his crouching [NK] is a rising and dropping elbow move; and his jumping [FK] is a Thrusting Dropkick. Both these Normals could well be special moves. His Rat B0mb£r special move throw has good range and seems to be able to be combod into from some Normals... either that or its a Tick throw with buffer. His standing/neutral [FK] looks somewhat odd as well, but extremely effective.
OTHER INFORMATION / TRIVIA
He can appear as a CPU opponent early on in Story mode.
Even when unlocked, his figure does not appear on the character select screen in VS Battle and Watch mode.
When using third party methods to play as him, after you defeat CPU Rat King, he can appear on the screen with the two women and falling money, assuming you beat the game well enough.
When using third party methods to play as him in Tournament mode, after you defeat CPU Karai, and after the winning screen, youll get a blank template ending screen - but you can make it glitch like crazy by pressing buttons. At 34:00 in the video. The ending uses C.Shredders ending music theme.
When using third party methods to play as him in Tournament mode, he has no problems in the bonus game, despite him not being meant to appear here.
Some of his moves have boss properties, as explained earlier.
His appearance in the SNES version of the game is roughly based on the design from the 1987 cartoon.
Regarding Aska, a certain item of attire is more revealing in the Japanese version.
Regarding Aska, she has a different and more animated winning pose in the Japanese version.
Regarding Aska, she was originally meant to be named Mitsu as an early beta version of the game shows.
The game is on three platforms - the NES, SNES and Genesis. However, the three games are significantly different to each other.
The USA version of the game came first, with the Japanese version following later.
In the Japanese version of the game, there are differences such as balance changes, new voice clips from Turtles in Time, a breakable wall extending the arena in the Studio 6 stage, and the ability to select the alternate colour palette by using the Start button on the select screen.
The European version uses Hero instead of Ninja in the games title.
TIMESTAMPS
00:00 - Intro, Title menu, Character Select & April ONeil intro speech
02:13 - Regular fights
12:15 - Bonus game
13:03 - Regular fights
27:36 - vs. Rat King
30:52 - vs. Karai
33:24 - Special congratulatory screen
34:00 - Glitched ending Turtles Tournament Fighters [SNES] - Rat King in 1P Mode](https://i.ytimg.com/vi/yG4FgZL21ho/mqdefault.jpg)
![Soul Edge (JPN) [PS1] - play as Siegfried!
This is a playthrough using Siegfried! in the PS1 version of Soul Edge (Japanese version). Read on below for more information...
Siegfried! is an unlockable playable hidden character.
HOW TO UNLOCK SIEGFRIED!
Using regular Siegfried, play through Edge Master mode and attain all 8 of his weapons. After you have done this, on the character select screen, on the row, Siegfried! will be off the screen to the left/right.
He is not available in Edge Master mode.
WHO IS SIEGFRIED!
This is the alternative version of Siegfried with his evil armor and wielding the Soul Edge sword, from his bad ending.
This character design/concept would later evolve into the character Nightmare of the future games.
SIEGFRIED! TECHNICAL INFORMATION
- On the character select screen, his large portrait is the generic hidden character ? image.
- His icon is the generic hidden character ? image.
- His VS screen icon is the generic hidden character ? image.
- If you beat the game with him, he has no ending. It goes straight to the credits.
- He cannot appear in the name entry screen nor can he appear in any rankings tables.
- He only has the one costume and colour palette we see in the video. Therefore if both sides play as Siegfried!, they will be aesthetically identical.
- He does not have any extra weapons.
- He cannot be fought against as a CPU opponent.
- If you select him in Edge Master mode, it will freeze the game, which you see starting around 20:00 in the video.
- In Edge Master mode, on the character select screen, his weapon name on the list is glitched. You can see this starting around 20:00 in the video.
SIEGFRIED! TRIVIA
- In regular Siegfrieds Edge Master mode ending, there is artwork that shows Siegfried! wielding Cervantes Soul Edge swords rather than his own version of the sword. This is also seen in the Arcade version of his ending.
- There is/was fan rumours that he was one of Ken Masters (from Street Fighter) forefathers, due to Siegfrieds adept ability to perform fast spin kicks with heavy armor on.
CHAPTERS
00:00 - Title, Menu and Character Select
00:36 - Regular fights
14:04 - vs. Cervantes (penultimate boss)
15:54 - vs. Soul Edge (end boss)
17:53 - Congratulations and Credits
20:00 - BONUS: Selecting Siegfried! in Edge Master mode
OTHER INFORMATION / TRIVIA
- In the USA and Europe, the game was renamed as Soul Blade due to copyright issues over the use of the word Edge.
- In the USA and European versions of the game, slight parts of the intro was edited/changed slightly.
- In the European version of the game, Li Longs weapon was changed.
ABOUT PS1 SOUL EDGE/BLADE
The PS1 version of the game is one of the all-time greats on the console, and is one of the best conversion/port of an arcade game for its time. Aside from the loading times (which are very short anyway) its virtually arcade perfect. It helped that the arcade original ran on hardware that was already based on the PS1 hardware.
The PS1 version has tons of features that are not found in the arcade original. For example, the port has 2 extra remixed soundtracks, new character costumes, new weapons, cinematic endings for the characters, the superb Edge Master Mode and more. Soul Edge (JPN) [PS1] - play as Siegfried!](https://i.ytimg.com/vi/yK93X4_TRcg/mqdefault.jpg)
![Fatal Fury 3 [Arcade] - play as Jin Chonshu
This is a playthrough using Jin Chonshu in the Arcade version of Fatal Fury 3: Road to the Final Victory. Read on below for more information...
Jin Chonshu is the main boss of the game. He is a non-selectable character in the Neo-Geo MVS version of it.
JIN CHONSHU STORY
He is the younger twin brother of Jin Chonrei. Their father told them that one of their ancient ancestors was Qin Wang Long, who was a celebrated General of the founder and ruler of the Qin dynasty, Qin Shi Huang. Their father convinced them that they had the same blood as Long, and soon passed away. The brothers were then left to fend for and support themselves and live up to the family name. When they were fourteen, an attack from bullies left them in a bad state on the streets. Once they lost consciousness, two spirits of their 2200-year-old ancestors possessed their bodies.
The spirit that possessed Chonshu was known as Qin Hai Long, making the boy into a fearsome fighter in combat. The spirit that possessed Chonrei was Qin Kong Long who was Hai Longs older brother. Kong Long and Hai Long were the sons of Wang Long, who wrote the Jin scrolls during the Qin Dynasty. The brothers now seek to gather all three scrolls, which they believe will resurrect them in immortal bodies and allow them to conquer the world.
FIGHTING STYLE
His fighting style is named Teiou Ken/Diwang Quan, also known as Sovereign Fist, which consist of moves that resemble Kung Fu.
DESIGN
According to an issue of Neo Geo Freak, his brother Chonrei was originally designed to be a person with split-personalities - a masculine and feminine side. However, the designers favored both sides equally so they abandoned this concept and created a twin brother (Chonshu) to have the feminine side.
ABOUT JIN CHONSHU
Gameplay-wise, he is basically the weaker version of Chonrei... its kind of like the Akuma and Shin Akuma situation. Or if you know your fighting games, even more accurately its like the situation between Abel and Veil from Toshinden 3.
Chonreis Life Absorb special move is Chonshus super move. Chonshu does have a better version of the Life Absorb move as his hidden super move though. Chonshu does not have the Projectile Reflector or the Spark Fireball that Chonrei has. Chonshus fireball also comes out slower and recovers slower.
TECHNICAL INFORMATION
On the character select screen, his portrait/icon position is at the bottom right. Obviously as an non-selectable character, you wont see this and the position is not normally accessible.
When playing as him in a 1P game, you do not get the Yamazaki accident fight midway through the route.
When playing as him in a 1p game, you do not get any pre-fight cutscenes, such as the ones with Yamazaki and Chonshu at the end.
If you beat the game with him, he does not have an ending.
Despite being a non-selectable character, he actually has an alternate colour palette.
Despite being a non-selectable character, he operates perfectly on the Continue screen and can appear on the name entry screen.
He has some boss properties. Such examples being that he doesnt have any jumping punches; his Elbow Charge Throw special move being fast and overpowered; and some punches that hit twice.
ADDITIONAL INFORMATION
He is essentially a headswap character of Chonrei.
The game is known as Garou Densetsu 3: Haruka-naru Tatakai in Japan.
CHAPTERS
00:00 - Intro, Title, Character Select, Opponent Select
01:03 - Regular fights, 1st set
08:31 - Regular fights, 2nd set
18:24 - Loss, Continue screen , Character Select screen
18:44 - Regular fights, 2nd set
22:53 - vs. Ryuji Yamazaki
25:13 - vs. Jin Chonshu
26:58 - vs. Jin Chonrei
28:46 - Staff/credits
31:28 - Name entry/Rank Fatal Fury 3 [Arcade] - play as Jin Chonshu](https://i.ytimg.com/vi/y_9X_Uve6oY/mqdefault.jpg)