Uploaded March 2021 | Updated September 2026, 2 weeks ago
This is a playthrough using King Leo / Shin Shishioh in the Arcade version of Kizuna Encounter: Super Tag Battle. Read on below for more information...
King Leo is the penultimate boss of the game. He is an unlockable playable character.
===== HOW TO SELECT KING LEO =====
1) On the character select screen, highlight Mezu, and press Left, Up, Right, Left, Down, Right x 4, Up, Left x 3. Now press the Tag button. You'll hear Jyazu's laugh, confirming that it has worked.
2) You can now select King Leo by highlighting King Lion and pressing Up.
This also unlocks Jyazu as well. To select Jyazu, highlight Gozu and press Up.
Both King Leo and Jyazu fight as lone single characters, meaning that they cannot be used in Tag Teams. Both have no ending.
===== ABOUT KING LEO =====
King Leo, or The Real King Lion, is a legendary fighter who became bored of the fighting circuit and quietly disappeared from the scene. When he returned to the public, he decided to host and sponsor a tournament called the Battle of the Beast God in order to prove his own strength to worthy opponents.
For the tournament, he has implemented an "imposter" version of himself named King Lion for the purpose of testing out his challengers to see if they are worthy enough to face him.
King Leo was unstoppable until he was defeated by Hayate, and later by Jyazu.
===== GAMEPLAY =====
His story of using an imposter is somewhat cheesy (in the good way of course)... but we all know that it's an excuse to have a more powerful version of an existing regular character to be implemented as a boss character so that they didn't have to create an entirely new character. =)
Anyway... he is basically the more powerful version of King Lion with different colour palettes. He has better versions of Lion's special moves, as well as the following additional moves:
---- The Hunter Killer special move where he thrusts forward with a flying kick, which another kick is added on if it connects. It's overpowered and is probably his best move.
---- The King Upper desperation move, where he produces three powerful charging uppercuts.
===== ADDITIONAL INFORMATION / TRIVIA =====
---- His voice is different to King Lion's. He has a distinct English accent when shouting his special/super move names, while Lion has a "Japanese accent" when doing the same.
---- His basic Heavy strikes emit electricity and shocks the opponent if it hits (unblocked), something that Lion does not have.
---- His character select and lifebar icon image is different to King Lion's one.
---- As mentioned earlier, you can only use him as a lone single character, just like the CPU King Leo near the end of the game.
---- He does not appear to have an ending for when you beat the game with him.
---- His BGM theme seems to be the same one as used in Savage Reign.
---- Both Lion and Leo make an appearance in NeoGeo Battle Coliseum.
---- He makes a cameo appearance in KOF: Maximum Impact 2.
This is a playthrough using King Leo / Shin Shishioh in the Arcade version of Kizuna Encounter: Super Tag Battle. Read on below for more information...
King Leo is the penultimate boss of the game. He is an unlockable playable character.
===== HOW TO SELECT KING LEO =====
1) On the character select screen, highlight Mezu, and press Left, Up, Right, Left, Down, Right x 4, Up, Left x 3. Now press the Tag button. You'll hear Jyazu's laugh, confirming that it has worked.
2) You can now select King Leo by highlighting King Lion and pressing Up.
This also unlocks Jyazu as well. To select Jyazu, highlight Gozu and press Up.
Both King Leo and Jyazu fight as lone single characters, meaning that they cannot be used in Tag Teams. Both have no ending.
===== ABOUT KING LEO =====
King Leo, or The Real King Lion, is a legendary fighter who became bored of the fighting circuit and quietly disappeared from the scene. When he returned to the public, he decided to host and sponsor a tournament called the Battle of the Beast God in order to prove his own strength to worthy opponents.
For the tournament, he has implemented an "imposter" version of himself named King Lion for the purpose of testing out his challengers to see if they are worthy enough to face him.
King Leo was unstoppable until he was defeated by Hayate, and later by Jyazu.
===== GAMEPLAY =====
His story of using an imposter is somewhat cheesy (in the good way of course)... but we all know that it's an excuse to have a more powerful version of an existing regular character to be implemented as a boss character so that they didn't have to create an entirely new character. =)
Anyway... he is basically the more powerful version of King Lion with different colour palettes. He has better versions of Lion's special moves, as well as the following additional moves:
---- The Hunter Killer special move where he thrusts forward with a flying kick, which another kick is added on if it connects. It's overpowered and is probably his best move.
---- The King Upper desperation move, where he produces three powerful charging uppercuts.
===== ADDITIONAL INFORMATION / TRIVIA =====
---- His voice is different to King Lion's. He has a distinct English accent when shouting his special/super move names, while Lion has a "Japanese accent" when doing the same.
---- His basic Heavy strikes emit electricity and shocks the opponent if it hits (unblocked), something that Lion does not have.
---- His character select and lifebar icon image is different to King Lion's one.
---- As mentioned earlier, you can only use him as a lone single character, just like the CPU King Leo near the end of the game.
---- He does not appear to have an ending for when you beat the game with him.
---- His BGM theme seems to be the same one as used in Savage Reign.
---- Both Lion and Leo make an appearance in NeoGeo Battle Coliseum.
---- He makes a cameo appearance in KOF: Maximum Impact 2.
![Turtles Tournament Fighters [SNES] - Rat King in 1P Mode
This is a playthrough using Rat King in Tournament mode in the SNES version of Teenage Mutant Ninja Turtles: Tournament Fighters. Read on below for more information...
Rat King is one of the bosses in the game. He is a hidden playable character who can be unlocked via an input command, but he can only be used in VS Battle or Watch mode mode.
UNLOCK RAT KING & KARAI
On the title screen main menu, use Controller 2 and input the following:
X, Up, Y, Left, B, Down, A, Right, X, Up
If youve done it correctly youll hear Askas voice. Rat King and Karai can now be selected in VS Battle or Watch mode. On the character select screen, they are to the left (cannot be seen), scroll between Leonardo and C.Shredder to highlight Rat King and Karai.
UNLOCK BOTH BOSSES STAGES
On the title screen main menu, use Controller 2 and input the following:
L, R, L, R, L, R, A
If youve done it correctly youll hear a thunder sound effect. The Studio 6 and Metro Train stages can now be selected in VS Battle or Watch mode.
RAT KING MOVE LIST
Key: [NP] = Normal Punch; [FP] = Fierce Punch; [NK] = Normal Kick; [FK] = Fierce Kick; [P] = any Punch; [K] = any Kick
THROWS
Rodent Suplex: when close, F + [FP] or [FK]
COMMAND NORMALS
Body Splash: in the air, D + [P]
SPECIAL MOVES
Rat B0mb£r: when close, HCF + [P]
Thrust Dropkick: in the air, [FK]
Elbow Drop: D + [NK]
SUPER MOVE
Aura: [FP] + [FK] when gauge is full & flashing
ABOUT RAT KING
The Rat King is an enigmatic character whose origins are usually either unknown or secret, and his relationship with the Turtles is quite complicated. He has appeared in his various incarnations as an enemy, an anti-hero, and as an ally of the Turtles. He appears in most TMNT incarnations.
In the SNES version of TTF, in the Tournament mode of the game, he functions as the end boss if the difficulty level is set to 2 or lower; and as the penultimate boss to Karai if the games difficulty is set to 3 or higher. His design in the game is very muscular, more so than what he is usually depicted as in other media in the franchise.
GAMEPLAY
He is basically a grappler character for the game. While his movement is slow, he sure inflicts very high damage, especially his throws and super move.
He has many boss properties - his crouching [NK] is a rising and dropping elbow move; and his jumping [FK] is a Thrusting Dropkick. Both these Normals could well be special moves. His Rat B0mb£r special move throw has good range and seems to be able to be combod into from some Normals... either that or its a Tick throw with buffer. His standing/neutral [FK] looks somewhat odd as well, but extremely effective.
OTHER INFORMATION / TRIVIA
He can appear as a CPU opponent early on in Story mode.
Even when unlocked, his figure does not appear on the character select screen in VS Battle and Watch mode.
When using third party methods to play as him, after you defeat CPU Rat King, he can appear on the screen with the two women and falling money, assuming you beat the game well enough.
When using third party methods to play as him in Tournament mode, after you defeat CPU Karai, and after the winning screen, youll get a blank template ending screen - but you can make it glitch like crazy by pressing buttons. At 34:00 in the video. The ending uses C.Shredders ending music theme.
When using third party methods to play as him in Tournament mode, he has no problems in the bonus game, despite him not being meant to appear here.
Some of his moves have boss properties, as explained earlier.
His appearance in the SNES version of the game is roughly based on the design from the 1987 cartoon.
Regarding Aska, a certain item of attire is more revealing in the Japanese version.
Regarding Aska, she has a different and more animated winning pose in the Japanese version.
Regarding Aska, she was originally meant to be named Mitsu as an early beta version of the game shows.
The game is on three platforms - the NES, SNES and Genesis. However, the three games are significantly different to each other.
The USA version of the game came first, with the Japanese version following later.
In the Japanese version of the game, there are differences such as balance changes, new voice clips from Turtles in Time, a breakable wall extending the arena in the Studio 6 stage, and the ability to select the alternate colour palette by using the Start button on the select screen.
The European version uses Hero instead of Ninja in the games title.
TIMESTAMPS
00:00 - Intro, Title menu, Character Select & April ONeil intro speech
02:13 - Regular fights
12:15 - Bonus game
13:03 - Regular fights
27:36 - vs. Rat King
30:52 - vs. Karai
33:24 - Special congratulatory screen
34:00 - Glitched ending Turtles Tournament Fighters [SNES] - Rat King in 1P Mode](https://i.ytimg.com/vi/yG4FgZL21ho/mqdefault.jpg)
![Soul Edge (JPN) [PS1] - play as Siegfried!
This is a playthrough using Siegfried! in the PS1 version of Soul Edge (Japanese version). Read on below for more information...
Siegfried! is an unlockable playable hidden character.
HOW TO UNLOCK SIEGFRIED!
Using regular Siegfried, play through Edge Master mode and attain all 8 of his weapons. After you have done this, on the character select screen, on the row, Siegfried! will be off the screen to the left/right.
He is not available in Edge Master mode.
WHO IS SIEGFRIED!
This is the alternative version of Siegfried with his evil armor and wielding the Soul Edge sword, from his bad ending.
This character design/concept would later evolve into the character Nightmare of the future games.
SIEGFRIED! TECHNICAL INFORMATION
- On the character select screen, his large portrait is the generic hidden character ? image.
- His icon is the generic hidden character ? image.
- His VS screen icon is the generic hidden character ? image.
- If you beat the game with him, he has no ending. It goes straight to the credits.
- He cannot appear in the name entry screen nor can he appear in any rankings tables.
- He only has the one costume and colour palette we see in the video. Therefore if both sides play as Siegfried!, they will be aesthetically identical.
- He does not have any extra weapons.
- He cannot be fought against as a CPU opponent.
- If you select him in Edge Master mode, it will freeze the game, which you see starting around 20:00 in the video.
- In Edge Master mode, on the character select screen, his weapon name on the list is glitched. You can see this starting around 20:00 in the video.
SIEGFRIED! TRIVIA
- In regular Siegfrieds Edge Master mode ending, there is artwork that shows Siegfried! wielding Cervantes Soul Edge swords rather than his own version of the sword. This is also seen in the Arcade version of his ending.
- There is/was fan rumours that he was one of Ken Masters (from Street Fighter) forefathers, due to Siegfrieds adept ability to perform fast spin kicks with heavy armor on.
CHAPTERS
00:00 - Title, Menu and Character Select
00:36 - Regular fights
14:04 - vs. Cervantes (penultimate boss)
15:54 - vs. Soul Edge (end boss)
17:53 - Congratulations and Credits
20:00 - BONUS: Selecting Siegfried! in Edge Master mode
OTHER INFORMATION / TRIVIA
- In the USA and Europe, the game was renamed as Soul Blade due to copyright issues over the use of the word Edge.
- In the USA and European versions of the game, slight parts of the intro was edited/changed slightly.
- In the European version of the game, Li Longs weapon was changed.
ABOUT PS1 SOUL EDGE/BLADE
The PS1 version of the game is one of the all-time greats on the console, and is one of the best conversion/port of an arcade game for its time. Aside from the loading times (which are very short anyway) its virtually arcade perfect. It helped that the arcade original ran on hardware that was already based on the PS1 hardware.
The PS1 version has tons of features that are not found in the arcade original. For example, the port has 2 extra remixed soundtracks, new character costumes, new weapons, cinematic endings for the characters, the superb Edge Master Mode and more. Soul Edge (JPN) [PS1] - play as Siegfried!](https://i.ytimg.com/vi/yK93X4_TRcg/mqdefault.jpg)
![Fatal Fury 3 [Arcade] - play as Jin Chonshu
This is a playthrough using Jin Chonshu in the Arcade version of Fatal Fury 3: Road to the Final Victory. Read on below for more information...
Jin Chonshu is the main boss of the game. He is a non-selectable character in the Neo-Geo MVS version of it.
JIN CHONSHU STORY
He is the younger twin brother of Jin Chonrei. Their father told them that one of their ancient ancestors was Qin Wang Long, who was a celebrated General of the founder and ruler of the Qin dynasty, Qin Shi Huang. Their father convinced them that they had the same blood as Long, and soon passed away. The brothers were then left to fend for and support themselves and live up to the family name. When they were fourteen, an attack from bullies left them in a bad state on the streets. Once they lost consciousness, two spirits of their 2200-year-old ancestors possessed their bodies.
The spirit that possessed Chonshu was known as Qin Hai Long, making the boy into a fearsome fighter in combat. The spirit that possessed Chonrei was Qin Kong Long who was Hai Longs older brother. Kong Long and Hai Long were the sons of Wang Long, who wrote the Jin scrolls during the Qin Dynasty. The brothers now seek to gather all three scrolls, which they believe will resurrect them in immortal bodies and allow them to conquer the world.
FIGHTING STYLE
His fighting style is named Teiou Ken/Diwang Quan, also known as Sovereign Fist, which consist of moves that resemble Kung Fu.
DESIGN
According to an issue of Neo Geo Freak, his brother Chonrei was originally designed to be a person with split-personalities - a masculine and feminine side. However, the designers favored both sides equally so they abandoned this concept and created a twin brother (Chonshu) to have the feminine side.
ABOUT JIN CHONSHU
Gameplay-wise, he is basically the weaker version of Chonrei... its kind of like the Akuma and Shin Akuma situation. Or if you know your fighting games, even more accurately its like the situation between Abel and Veil from Toshinden 3.
Chonreis Life Absorb special move is Chonshus super move. Chonshu does have a better version of the Life Absorb move as his hidden super move though. Chonshu does not have the Projectile Reflector or the Spark Fireball that Chonrei has. Chonshus fireball also comes out slower and recovers slower.
TECHNICAL INFORMATION
On the character select screen, his portrait/icon position is at the bottom right. Obviously as an non-selectable character, you wont see this and the position is not normally accessible.
When playing as him in a 1P game, you do not get the Yamazaki accident fight midway through the route.
When playing as him in a 1p game, you do not get any pre-fight cutscenes, such as the ones with Yamazaki and Chonshu at the end.
If you beat the game with him, he does not have an ending.
Despite being a non-selectable character, he actually has an alternate colour palette.
Despite being a non-selectable character, he operates perfectly on the Continue screen and can appear on the name entry screen.
He has some boss properties. Such examples being that he doesnt have any jumping punches; his Elbow Charge Throw special move being fast and overpowered; and some punches that hit twice.
ADDITIONAL INFORMATION
He is essentially a headswap character of Chonrei.
The game is known as Garou Densetsu 3: Haruka-naru Tatakai in Japan.
CHAPTERS
00:00 - Intro, Title, Character Select, Opponent Select
01:03 - Regular fights, 1st set
08:31 - Regular fights, 2nd set
18:24 - Loss, Continue screen , Character Select screen
18:44 - Regular fights, 2nd set
22:53 - vs. Ryuji Yamazaki
25:13 - vs. Jin Chonshu
26:58 - vs. Jin Chonrei
28:46 - Staff/credits
31:28 - Name entry/Rank Fatal Fury 3 [Arcade] - play as Jin Chonshu](https://i.ytimg.com/vi/y_9X_Uve6oY/mqdefault.jpg)