Killzone (PS2) - glitches and observations @AKheon
Killzone (PS2) - glitches and observations  @AKheon
Uploaded March 2021 | Updated September 2026, 2 weeks ago
So, I replayed the game from start to finish, trying to discover more skips and out of bounds spots. Here's a compilation of the most interesting finds. Almost none of it is useful for speedruns, however.


0:00 - out of bounds in Level 1-2.


While this game's mechanics are rather limited, the game does have at least one unique glitch tactic: you can clip through (or on top of) some types of level objects by crouching repeatedly while walking towards them. The tall barbed wire poles are one such object that can be breached in almost every level they appear in.


So, using the crouch tactic, you can go out of bounds near the start of the level. Unfortunately there's an invisible wall and a general lack of floor preventing you from going to any direction from here.


1:15 - if you fall down for several minutes, your character's model becomes all scrambled. This seems to happen in quite a lot of games, although I'm not sure of the exact reason. Entering menu after this point may also crash the game.


1:47 - out of bounds in Level 2-1.


Near the end of the level you reach an area with a collapsed ceiling. You can walk on one of the slanted walls to go outside the level. Your positioning is very important here: being in the middle of the slope makes you fall inside two walls and you get stuck. Walking up from the right side allows you to check out a dead end out of bounds corridor on the 2nd floor. The best option seems to be walking up from the left side - this lets you fall down to the ground level, but you usually don't die from the fall damage either.


It's possible to move around out of bounds if you stick close to the regular level area. However, a lack of floor might make it impossible to get all the way to the end of the level. Besides, since this out of bounds IS pretty close to the end of the level, even if you could quickly and safely use it to skip to the exit, you'd only skip a bit of running and potentially one fight with it. So it's not going to be too useful in speedruns, I think.


4:23 - out of bounds in Level 4-1.


Near the end of the level, there's a random shadowy dead end. I managed to go out of bounds by just running up the walls there. Unfortunately, since it's literally 2 meters away from the level exit, you can't use this OoB to skip anything.


5:05 - out of bounds in Level 4-4.


Early on in the level, you can use crouching to get on top of the railing of some stairs. Moving ahead drops you out of bounds - sadly, it doesn't seem there's any floor there, so it's unlikely you can do anything useful with this.


(Not on the vid: you can climb a railing at other levels too where the game recycles this exact staircase. However, in all the other instances I noticed, it wasn't possible to get all the way out of bounds.)


5:44 - a shortcut (?) in Level 7-3.



You can use crouching to go through some tall barbed wire, thus allowing you to enter the level from the left side instead of the middle or the right like you normally do. I'm not sure if it will be helpful in speedruns, but it's an alternative route to keep in mind.


6:31 - a bonus bug. "What's up with the grunting?"


In one level an enemy stunlocked Luger with endless melee attacks, so that both parties got stuck in a loop. It looked pretty funny, and it also conclusively proved that your allies are invulnerable in this game.


8:09 - a second bonus bug. "Bullet bug."


I've seen this bug happen a few times now in areas where you can find those flying sentry bots. Apparently sometimes their bullets can stay suspended in air (?) causing a collision reaction every or almost every frame, causing some noise pollution.
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AKheon |

Killzone (PS2) - glitches and observations

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