Uploaded September 2023 | Updated September 2026, 2 weeks ago
Join Paul Fletcher as he delves into the challenges faced by psychiatry and psychology when it comes to treatments in this keynote from #G4C2023.
Games offer an enormous repertoire of measures and tailored learning opportunities that could contribute powerfully to meeting both of these challenges. Moreover, in linking gameplay to online bodily measurements (e.g. cardiovascular indices of stress) it becomes possible to provide therapeutic tools at the brain-body interface which is an exciting new field of research and treatment. Implementing such approaches in VR offers an engaging and compelling therapeutic tool that can be made widely available and is potentially more attractive to people who might otherwise find mental health treatments tedious or stigmatizing.
Speakers:
- Paul Fletcher (Professor, Cambridge University)
#gaming #videogames #socialimpact #immersiveexperience #neuroscience
Join Paul Fletcher as he delves into the challenges faced by psychiatry and psychology when it comes to treatments in this keynote from #G4C2023.
Games offer an enormous repertoire of measures and tailored learning opportunities that could contribute powerfully to meeting both of these challenges. Moreover, in linking gameplay to online bodily measurements (e.g. cardiovascular indices of stress) it becomes possible to provide therapeutic tools at the brain-body interface which is an exciting new field of research and treatment. Implementing such approaches in VR offers an engaging and compelling therapeutic tool that can be made widely available and is potentially more attractive to people who might otherwise find mental health treatments tedious or stigmatizing.
Speakers:
- Paul Fletcher (Professor, Cambridge University)
#gaming #videogames #socialimpact #immersiveexperience #neuroscience










