@Roundbeargames
  @Roundbeargames
Roundbeargames | Keyboard and Mouse Input - Using olcPixelGameEngine @Roundbeargames | Uploaded February 2021 | Updated October 2024, 3 hours ago.
With keyboard/mouse input and a renderer, you can start building your C++ 2D game right now.

Tutorial Playlist:
youtube.com/playlist?list=PLWYGofN_jX5Apmb8pJUD8NN3KskHW2lcy

Repository:
github.com/RoundBearChoi/CPP_Tutorial_Projects

olcPixelGameEngine:
github.com/OneLoneCoder/olcPixelGameEngine

Vector Videos:
youtu.be/5h9fSHTFra8
youtu.be/ow_WFw815ts

Any questions/comments? Join us on discord:
discord.gg/hAFTgcA

Intro: (0:00)
olc::Key: (0:57)
fElapsedTime: (3:09)
Moving: (4:53)
GetMousePos: (6:20)
Offsets: (6:46)
Outro: (8:43)

Social
twitter: twitter.com/roundbeargames
facebook: facebook.com/roundbeargames17
hive: peakd.com/@roundbeargames/posts
linkedin: linkedin.com/in/jangwon-choi-15041a9a

Patreon:
patreon.com/roundbeargames

Channel Memberships:
youtube.com/roundbeargames/join

#gamedev
Keyboard and Mouse Input - Using olcPixelGameEngine#67 Setting Up Physics Collision and Layers#25 Unity Combo Attack | Uppercut Animation | Indie DevLogIndie Devlog - Enemy State Machine AI, Crosshair, Player Death[C++ Tutorial #12.1] Player Movement on a Grid[Devlog #4] An Overview - Unity 2.5D PlatformerUpgrading to Unity 2019Making a Fighting Game (C++ Devlog #3 - HitStops)[C++ Tutorial #20] Operator Overloading - GameDev Prep Course#160 Running Jump to Ledge Grab - Unity TutorialRewriting the HitBox Editor - Indie GameDev C++#1 RigidBody & Player Controller (Part1) - Unity Tutorial

Keyboard and Mouse Input - Using olcPixelGameEngine @Roundbeargames

SHARE TO X SHARE TO REDDIT SHARE TO FACEBOOK WALLPAPER