Item Stacking - Items & Inventory in Unity (pt.13) @Kryzarel
Item Stacking - Items & Inventory in Unity (pt.13)  @Kryzarel
Uploaded August 2018 | Updated September 2026, 3 weeks ago
We finally implement Item Stacking!
Tutorial series on how to make an inventory system in Unity, using C# and the Unity UI.

β–Ί Next Video (part 13.5): youtu.be/yBjrjAm2D8A
β—„ Previous Video (Part 12): youtu.be/WXQ_jfvM4CY
β–Ί Items & Inventory Playlist: youtube.com/playlist?list=PLm7W8dbdfloj4CWX8RS5_cnDWVn1Q6u9Q

β–Ί Character Stats Playlist: youtube.com/playlist?list=PLm7W8dbdflohqccuwJxjYRKuDUnk131XO

πŸ’Ύ Source Code: bitbucket.org/kryzarel/items-inventory-tutorial
πŸ’¬ Discord Server: discord.gg/98YSpu2

Resources:
βœ” Download UI: mediafire.com/file/01vybzy7rkj48y5/Inventory_and_Stats_UI.7z
βœ” Download Icons: opengameart.org/content/fantasy-icon-pack-by-ravenmore-0


In this tutorial series we learn how to implement an inventory system and items in Unity, typical of an RPG: With items, tooltips, equipping items by right click or drag and drop and applying stats to your character.

We'll try to maintain a clean code architecture, with minimal dependencies between classes. The SOLID set of principles is a good thing to keep in mind.

Items are made using ScriptableObjects. Classes are linked together using C# events. And we'll learn the intricacies of Unity's UI components such as Layout Group, Layout Element, Content Size Fitter, Text, Image, and more.

● SOLID principles: en.wikipedia.org/wiki/SOLID_%28object-oriented_design%29
● SOLID Unity keynote: youtube.com/watch?v=eIf3-aDTOOA
● Introduction to Scriptable Objects: unity3d.com/learn/tutorials/modules/beginner/live-training-archive/scriptable-objects


Music by TeknoAXE
Burnt to a Crisp - youtube.com/watch?v=7RJQTOGcK14
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Kryzarel |

Item Stacking - Items & Inventory in Unity (pt.13)

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