Uploaded March 2017 | Updated September 2026, 3 weeks ago
Welcome to episode 18 of this introduction to game development in Unity with C#.
In this episode we look at raycasting.
Project files:
github.com/SebLague/Intro-to-Gamedev
If you'd like to support these videos, you can make a recurring monthly donation (cancellable at any time) through Patreon: bit.ly/sebPatreon
Or a once-off donation through PayPal:
bit.ly/SupportGamedevTutorials
Welcome to episode 18 of this introduction to game development in Unity with C#.
In this episode we look at raycasting.
Project files:
github.com/SebLague/Intro-to-Gamedev
If you'd like to support these videos, you can make a recurring monthly donation (cancellable at any time) through Patreon: bit.ly/sebPatreon
Or a once-off donation through PayPal:
bit.ly/SupportGamedevTutorials

![RPG graphics E04: Walk animation [Blender]
In this episode we create a simple walk animation for our character.
See Brackeys channel for the programming half of this series: https://www.youtube.com/user/Brackeys
Walk animation reference sheet:
https://www.dropbox.com/s/0ioobg4gfi2wys4/Walk%20ref.jpg?dl=0
Download starting rigged character here:
https://www.dropbox.com/s/zpa8d1z6po8z0uz/Player%20weight.blend.zip?dl=1
Download end-of-video result here:
https://www.dropbox.com/s/pkm46h431r9akss/Player%20walk%20anim.zip?dl=1
RPG gameplay programming playlist:
https://www.youtube.com/playlist?list=PLPV2KyIb3jR4KLGCCAciWQ5qHudKtYeP7
Support the creation of more gamedev tutorials:
https://www.patreon.com/SebastianLague RPG graphics E04: Walk animation [Blender]](https://i.ytimg.com/vi/gFf5eGCjUUg/mqdefault.jpg)


![[xkcd jam] Spirit Rover: Behind the Scenes
This is a behind the scenes/post-mortem video for my entry to the 2017 xkcd jam, which took place over 3 days.
Play the game: https://sebastian.itch.io/spirit-rover
Source: https://github.com/SebLague/Spirit-Rover
Comic: https://xkcd.com/695/
Support the creation of gamedev tutorials:
https://www.patreon.com/SebastianLague
https://www.paypal.me/SebastianLague [xkcd jam] Spirit Rover: Behind the Scenes](https://i.ytimg.com/vi/hGiNRlmpids/mqdefault.jpg)


![[Unity] Procedural Planets (E05: shader)
In this episode we use shadergraph to create a simple shader for our planet.
Get the project files for this episode:
http://github.com/SebLague/Procedural-Planets
Support the creation of more tutorials and get early access to new videos: https://www.patreon.com/SebastianLague [Unity] Procedural Planets (E05: shader)](https://i.ytimg.com/vi/itnLOlQ2QFo/mqdefault.jpg)


