@acegikmo
  @acegikmo
Freya Holmér | Intro to Tool Dev in Unity [part 2/4] @acegikmo | Uploaded April 2020 | Updated October 2024, 6 hours ago.
🔽 click for timestamps & info!


part second! this was originally streamed as a course for students at http://futuregames.se/, who were super kind to let me both stream this live as well as upload it here! so massive thanks to the people at FutureGames!!

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0:00:00 - Intro (Twitch Partner Chatting)
0:01:32 - Changing Grid Size
0:12:21 - Drawing a Cartesian Grid
0:30:39 - Gizmo Selection
0:35:06 - UI Events
0:37:17 - Tool Dev Tip: Read Unity's Source
0:43:13 - Position Handle
0:49:41 - Drawing a Polar Grid
1:19:33 - Snapping to a Polar Grid
1:38:55 - Saving Data Between Sessions
1:46:50 - Saving In Files
1:54:52 - Making a Prop Placement Tool
2:00:39 - Setting up the Editor Window
2:05:55 - Scene View Raycasting
2:12:04 - Spawn Radius, Count & Repaint Caveats
2:18:03 - Random Points in Disc
2:39:06 - What is Tangent Space?
2:47:42 - Cat Ears
2:48:35 - Design Patterns Rant
2:51:38 - Spawn Count Refresh
2:53:13 - Range Limiting
2:58:12 - Raycasting Points to Surface
3:05:51 - UI Deselection & Mouse Events
3:09:37 - Raycast from Cursor in Scene View
3:13:48 - Mouse Wheel to Change Radius
3:24:27 - Modifier Keys, Bitfields & Enum Flags
3:37:44 - Assignments!
3:41:32 - Making the Circle Match the Ground
3:51:59 - Outro
3:53:29 - Bad Teacher
Intro to Tool Dev in Unity [part 2/4]Healthbars, SDFs & Lighting • Shaders for Game Devs [Part 2]Math for Game Devs [2022, part 6] • Solutions for Assignments 7-11Intro to Tool Dev in Unity - An Improvised Live Course [part 1/4]Intro to Tool Dev in Unity [part 3/4]Math for Game Devs [2022, part 9] • Solutions to the final assignmentsSine and Cosine - A Visual ExplanationMath for Game Devs [2022, part 7] • Interpolation & Point PhysicsDixieland Fitzpatrick - Oculus Gameplay (DreamHackathon 2014 winner)Math for Game Dev - An Improvised Live Course

Intro to Tool Dev in Unity [part 2/4] @acegikmo

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