Freya Holmér | Healthbars, SDFs & Lighting • Shaders for Game Devs [Part 2] @acegikmo | Uploaded February 2021 | Updated October 2024, 6 hours ago.
where we take a look at creating the healthbar from the assignment, and learn about SDFs and lighting!
If you are enjoying this series, please consider supporting me on Patreon!
🧡 patreon.com/acegikmo
00:00:00 - Healthbar assignment 1a
00:25:09 - Healthbar assignment 1b
00:30:20 - Healthbar assignment 1c
00:40:20 - Questions
00:42:34 - Healthbar assignment 1d
00:56:38 - Questions (during break)
01:01:03 - Healthbar assignment 1e
01:18:57 - Healthbar rounded edges
01:49:08 - Healthbar border
02:01:28 - 3D SDF raymarching showcase
02:02:50 - How SDF raymarching works
02:07:01 - Questions
02:08:29 - Lighting
02:28:48 - Questions
02:12:35 - Diffuse light (Lambert)
02:32:10 - Specular light (Phong)
02:49:10 - Questions during break
02:50:32 - Specular light (Blinn-Phong)
02:58:16 - Gloss remapping
03:02:14 - Compositing (putting it all together)
03:07:31 - PBR & BRDFs
03:11:28 - Energy conservation
03:18:12 - Questions
03:21:53 - Forward vs deferred rendering
03:24:11 - Fresnel glow effect
03:29:00 - Assignment 2
Project Download & Assignments: docs.google.com/document/d/1h_7O9n5-q8Kb-rhnMJyF4Tab6i3lH97E4Ykn7tsP-zc
Originally streamed as a course for students at http://futuregames.se/, who were super kind to let me both stream this live as well as upload it here! so massive thanks to the people at FutureGames!!
💖 Patreon ❱ patreon.com/acegikmo
🐦 Twitter ❱ twitter.com/FreyaHolmer
📺 Twitch ❱ twitch.tv/acegikmo
💬 Discord ❱ discord.gg/v5VWuga
🌸 Instagram ❱ instagram.com/freya_holmer
✫ Video Production by Higher Vision:
➥ twitter.com/HigherVision1
➤ Edited by Stelly: twitter.com/stelly47050876
where we take a look at creating the healthbar from the assignment, and learn about SDFs and lighting!
If you are enjoying this series, please consider supporting me on Patreon!
🧡 patreon.com/acegikmo
00:00:00 - Healthbar assignment 1a
00:25:09 - Healthbar assignment 1b
00:30:20 - Healthbar assignment 1c
00:40:20 - Questions
00:42:34 - Healthbar assignment 1d
00:56:38 - Questions (during break)
01:01:03 - Healthbar assignment 1e
01:18:57 - Healthbar rounded edges
01:49:08 - Healthbar border
02:01:28 - 3D SDF raymarching showcase
02:02:50 - How SDF raymarching works
02:07:01 - Questions
02:08:29 - Lighting
02:28:48 - Questions
02:12:35 - Diffuse light (Lambert)
02:32:10 - Specular light (Phong)
02:49:10 - Questions during break
02:50:32 - Specular light (Blinn-Phong)
02:58:16 - Gloss remapping
03:02:14 - Compositing (putting it all together)
03:07:31 - PBR & BRDFs
03:11:28 - Energy conservation
03:18:12 - Questions
03:21:53 - Forward vs deferred rendering
03:24:11 - Fresnel glow effect
03:29:00 - Assignment 2
Project Download & Assignments: docs.google.com/document/d/1h_7O9n5-q8Kb-rhnMJyF4Tab6i3lH97E4Ykn7tsP-zc
Originally streamed as a course for students at http://futuregames.se/, who were super kind to let me both stream this live as well as upload it here! so massive thanks to the people at FutureGames!!
💖 Patreon ❱ patreon.com/acegikmo
🐦 Twitter ❱ twitter.com/FreyaHolmer
📺 Twitch ❱ twitch.tv/acegikmo
💬 Discord ❱ discord.gg/v5VWuga
🌸 Instagram ❱ instagram.com/freya_holmer
✫ Video Production by Higher Vision:
➥ twitter.com/HigherVision1
➤ Edited by Stelly: twitter.com/stelly47050876