Instancing Projectiles with Rigidbody2D Physics - 1 Bit Platformer [Part 3] - Godot 4.3 Tutorial @ChrisTutorialsYT
Instancing Projectiles with Rigidbody2D Physics - 1 Bit Platformer [Part 3] - Godot 4.3 Tutorial  @ChrisTutorialsYT
Uploaded July 2024 | Updated September 2026, 2 weeks ago
Learn how to instantiate projectiles effected by gravity and physics interactions in Godot 4.3. As cleanup, we also set the background color to black as intended for 1 bit and move the jump functions to the Platformer Character class so it can be reused with enemies later.

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00:00 - What to Expect
00:15 - Set Background Clear Color to Black
01:07 - Move Jump Code to PlatformerCharacter2D
02:28 - Can Jump Toggle Property
04:13 - Add Foliage to Game Map
05:49 - Replacing Collidable Ground Tiles
09:00 - Tile Physics Collisions
10:45 - Add Projectile Shooter to Player
13:09 - Fireable Resource
16:38 - Projectile Scene
24:19 - Instantiate Projectiles on Shoot Action
31:17 - Creating World Node2D for Projectiles Parent
32:44 - Projectile Spawn Position
34:41 - Testing
35:29 - Naming Instanced Projectiles
36:01 - Wrapup
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Instancing Projectiles with Rigidbody2D Physics - 1 Bit Platformer [Part 3] - Godot 4.3 Tutorial

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