Clean Animation Logic in Code vs Mechanim Animator State Machine for Unity 2022 2D RPG Tutorial @ChrisTutorialsYT
Clean Animation Logic in Code vs Mechanim Animator State Machine for Unity 2022 2D RPG Tutorial  @ChrisTutorialsYT
Uploaded September 2022 | Updated September 2026, 2 weeks ago
Showing how you can control your animation switching in code without using any transitions between animations in the Unity animator mechanim. This simplifies switching states when all you need is to change the playing animation at immediate moments and avoids some of the extra complexity. Works pretty well for 2D games that don't need blending between animations.

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00:00 - What to Expect
00:25 - Demo
00:57 - Player Controller Script
02:36 - Scriptable Object for Storing Animation Strings
03:52 - Code vs Mechanim Animator
05:41 - Animation Event Unlock Movement
06:29 - UnityEvents to Call OnHit and OnDeath
09:59 - Calling Unlock Animation as an Animation Event
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Clean Animation Logic in Code vs Mechanim Animator State Machine for Unity 2022 2D RPG Tutorial

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