Uploaded November 2024 | Updated September 2026, 2 weeks ago
Showing how to control speed of all objects in the game by setting Engine.time_scale through a slider script. Showing how it can effect AI behavior tree scripts and where a time system like World Time may take the engine scale and change it differently for faster time progression (like 1 minute play time being an hour of game calendar time, etc)
Download Free Slider Script
Ko-fi ➣ ko-fi.com/post/Game-Speed-Control-Slider-for-Godot-S6S515OSZP
Patreon ➣ patreon.com/posts/115378641
Grid Building Plugin ➣ https://linktr.ee/gridbuilder
World Time Plugin ➣ https://linktr.ee/worldtimeplugin
Item Drops Plugin ➣ https://linktr.ee/itemdrops
➣ Downloadable Assets, Video Courses, and Other Places to Follow Me
https://linktr.ee/ChrisTutorials
ko-fi.com/christutorials
patreon.com/christutorials
chris-tutorials.itch.io
Showing how to control speed of all objects in the game by setting Engine.time_scale through a slider script. Showing how it can effect AI behavior tree scripts and where a time system like World Time may take the engine scale and change it differently for faster time progression (like 1 minute play time being an hour of game calendar time, etc)
Download Free Slider Script
Ko-fi ➣ ko-fi.com/post/Game-Speed-Control-Slider-for-Godot-S6S515OSZP
Patreon ➣ patreon.com/posts/115378641
Grid Building Plugin ➣ https://linktr.ee/gridbuilder
World Time Plugin ➣ https://linktr.ee/worldtimeplugin
Item Drops Plugin ➣ https://linktr.ee/itemdrops
➣ Downloadable Assets, Video Courses, and Other Places to Follow Me
https://linktr.ee/ChrisTutorials
ko-fi.com/christutorials
patreon.com/christutorials
chris-tutorials.itch.io
![World Time Plugin v1.2: Save, Load & Age-Based Scene Changes [For Godot 4.4]
In this update video, I cover the latest features and improvements added to the World Time Plugin for Godot 4.4. Version 1.2 introduces better serialization support, runtime age presets, improved scene replacement code, and backend cleanups — all aimed at making time-based systems more flexible and easier to maintain.
Great for building things like plant growth, weather cycles, and day/night transitions.
New in v1.2.x:
• Save/load full time state (world time + object age) to JSON
• Runtime age presets for default object states
• Scene swapping based on object age (e.g., growing a plant)
• Automatic age state registry for save/load
• Demo code for dynamic object loading from save data
• Backend improvements and over 350 unit tests
• Optional UI templates (calendar, time dial, speed slider)
Download the Plugin:
➡️ World Time Plugin: https://linktr.ee/worldtimeplugin
Related Plugins:
🎮 Get Calendar Time for Godot: https://chris-tutorials.itch.io/calendar-time-godot?utm_campaign=yt_funnel_calendar_time
━━━ ChrisTutorials Links ━━━
🌐 ChrisTutorials — Docs, Plugins, Courses & Assets: https://christutorials.com
💛 Support on Patreon: https://www.patreon.com/ChrisTutorials
☕ Ko-fi: https://ko-fi.com/chrisTutorials
🎮 YouTube Memberships include plugins, assets & courses World Time Plugin v1.2: Save, Load & Age-Based Scene Changes [For Godot 4.4]](https://i.ytimg.com/vi/wdX0Q0OlkEM/mqdefault.jpg)









