Uploaded September 2022 | Updated September 2026, 2 weeks ago
Showing how to use UnityActions to have a UI Manager react to events like players taking damage to create a damage text on the screen. The UI manager and the player (or other characters) don't need to know about each other ~ instead one invokes the event and the other one subscribes to it!
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patreon.com/christutorials
chris-tutorials.itch.io
https://linktr.ee/ChrisTutorials
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Master Skills with Skillshare Video Courses ►► skillshare.com/r/user/christutorials?gr_tch_ref=on
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00:00 - What to Expect
00:36 - Cramped Code
02:10 - UI Manager Script
03:11 - Using UnityActions and UnityEvents
06:19 - Invoke a UnityAction (Trigger It)
07:12 - Why Use UnityActions and UnityEvents
07:55 - Floating Health Text
08:53 - Wrapup
Showing how to use UnityActions to have a UI Manager react to events like players taking damage to create a damage text on the screen. The UI manager and the player (or other characters) don't need to know about each other ~ instead one invokes the event and the other one subscribes to it!
Scripts and Assets ➣ patreon.com/posts/72580038
➣ Downloadable Assets, Video Courses, and Other Places to Follow Me
patreon.com/christutorials
chris-tutorials.itch.io
https://linktr.ee/ChrisTutorials
◢ Chris Recommends ◥
Master Skills with Skillshare Video Courses ►► skillshare.com/r/user/christutorials?gr_tch_ref=on
Save Money Shopping Online with Honey Extension ►► joinhoney.com/ref/qd04c25
00:00 - What to Expect
00:36 - Cramped Code
02:10 - UI Manager Script
03:11 - Using UnityActions and UnityEvents
06:19 - Invoke a UnityAction (Trigger It)
07:12 - Why Use UnityActions and UnityEvents
07:55 - Floating Health Text
08:53 - Wrapup