Uploaded November 2023 | Updated September 2026, 2 weeks ago
Complete guide showing start to finish how to code in C# a simple projectile scoring game prototype in Godot 4.2.
➣ Finished Project Download (Free) ➣
Ko-Fi ➣ ko-fi.com/post/Project-DL-C-Godot-Crash-Course--Projectile-Ga-Y8Y3RCK0I
Patreon ➣ patreon.com/posts/93203699
Github ➣ github.com/ChrisTutorials/projectile_prototype_godot_4_cs
➣ Video Links ➣
VSC debug settings launcher.json & tasks.json ➣ github.com/godotengine/godot-csharp-vscode/issues/59#issuecomment-1790064015
.NET Download ➣ dotnet.microsoft.com/en-us/download/dotnet/7.0
Godot (Get Mono) ➣ godotengine.org/article/release-candidate-godot-4-2-rc-1
Background Generator by Deep Fold ➣ deep-fold.itch.io/space-background-generator
Visual Studio Code ➣ code.visualstudio.com
➣ My Gdscript Plugins for Godot 4 ➣
World Time Plugin ➣ https://linktr.ee/worldtimeplugin
Item Drops Plugin ➣ https://linktr.ee/itemdrops
Grid Building Plugin ➣ https://linktr.ee/gridbuilder
➣ Downloadable Assets, Video Courses, and Other Places to Follow Me
https://linktr.ee/ChrisTutorials
ko-fi.com/christutorials
patreon.com/christutorials
chris-tutorials.itch.io
➣ Art Used in Demos and Devlogs
chris-tutorials.itch.io/gatherers-exterior-pack
butterymilk.itch.io/tiny-wonder-forest
crusenho.itch.io/complete-gui-essential-pack
0:00 What to Expect
0:34 Project Setup
3:36 Visual Studio Code Project Settings
6:06 Launch.json and Tasks.json setttings
8:07 .NET SDK 7.0 Download
8:44 Testing Debug Breakpoint
9:38 Set Project Main Scene
10:58 Add Script & Hit Debug Breakpoint
12:06 Tilemap with Collision
15:01 Resize Game Window
15:44 Projectile Launcher: Aim at Mouse
16:56 Export Aiming Node Property
2!:01 Rotate Launcher to Mouse Pointer Position
23:39 Create Projectile Scene & Script
26:53 Instancing Projectile
28:12 Shoot Projectile Action
34:56 Grouping Projectiles to a Parent Node
41:29 Add Force to Projectiles
45:10 Deep-Fold Space Background
48:50 Charging Projectile Launch Power
52:58 IsCharging Property with Custom Ssetter
58:44 Charging Up Color for Launcher
1:02:21 Show Launch Power with Signals & Labels
1:07:49 Refractoring _chargeTime to ChargeTime property
1:11:43 Score Box Moving Target
1:17:04 Movement with AnimationPlayer for ScoreBox
1:23:09 Score Point on Projectile Entered
1:24:31 Score Resource and Communicating Data between Objects
1:39:54 Projectiles Time to Live Duration
1:44:08 Remove Projectile After Scoring
1:45:20 Increasing Charge Power Speed
1:45:53 Wrapup
Complete guide showing start to finish how to code in C# a simple projectile scoring game prototype in Godot 4.2.
➣ Finished Project Download (Free) ➣
Ko-Fi ➣ ko-fi.com/post/Project-DL-C-Godot-Crash-Course--Projectile-Ga-Y8Y3RCK0I
Patreon ➣ patreon.com/posts/93203699
Github ➣ github.com/ChrisTutorials/projectile_prototype_godot_4_cs
➣ Video Links ➣
VSC debug settings launcher.json & tasks.json ➣ github.com/godotengine/godot-csharp-vscode/issues/59#issuecomment-1790064015
.NET Download ➣ dotnet.microsoft.com/en-us/download/dotnet/7.0
Godot (Get Mono) ➣ godotengine.org/article/release-candidate-godot-4-2-rc-1
Background Generator by Deep Fold ➣ deep-fold.itch.io/space-background-generator
Visual Studio Code ➣ code.visualstudio.com
➣ My Gdscript Plugins for Godot 4 ➣
World Time Plugin ➣ https://linktr.ee/worldtimeplugin
Item Drops Plugin ➣ https://linktr.ee/itemdrops
Grid Building Plugin ➣ https://linktr.ee/gridbuilder
➣ Downloadable Assets, Video Courses, and Other Places to Follow Me
https://linktr.ee/ChrisTutorials
ko-fi.com/christutorials
patreon.com/christutorials
chris-tutorials.itch.io
➣ Art Used in Demos and Devlogs
chris-tutorials.itch.io/gatherers-exterior-pack
butterymilk.itch.io/tiny-wonder-forest
crusenho.itch.io/complete-gui-essential-pack
0:00 What to Expect
0:34 Project Setup
3:36 Visual Studio Code Project Settings
6:06 Launch.json and Tasks.json setttings
8:07 .NET SDK 7.0 Download
8:44 Testing Debug Breakpoint
9:38 Set Project Main Scene
10:58 Add Script & Hit Debug Breakpoint
12:06 Tilemap with Collision
15:01 Resize Game Window
15:44 Projectile Launcher: Aim at Mouse
16:56 Export Aiming Node Property
2!:01 Rotate Launcher to Mouse Pointer Position
23:39 Create Projectile Scene & Script
26:53 Instancing Projectile
28:12 Shoot Projectile Action
34:56 Grouping Projectiles to a Parent Node
41:29 Add Force to Projectiles
45:10 Deep-Fold Space Background
48:50 Charging Projectile Launch Power
52:58 IsCharging Property with Custom Ssetter
58:44 Charging Up Color for Launcher
1:02:21 Show Launch Power with Signals & Labels
1:07:49 Refractoring _chargeTime to ChargeTime property
1:11:43 Score Box Moving Target
1:17:04 Movement with AnimationPlayer for ScoreBox
1:23:09 Score Point on Projectile Entered
1:24:31 Score Resource and Communicating Data between Objects
1:39:54 Projectiles Time to Live Duration
1:44:08 Remove Projectile After Scoring
1:45:20 Increasing Charge Power Speed
1:45:53 Wrapup





![World Time Plugin v1.2: Save, Load & Age-Based Scene Changes [For Godot 4.4]
In this update video, I cover the latest features and improvements added to the World Time Plugin for Godot 4.4. Version 1.2 introduces better serialization support, runtime age presets, improved scene replacement code, and backend cleanups — all aimed at making time-based systems more flexible and easier to maintain.
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• Backend improvements and over 350 unit tests
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Download the Plugin:
➡️ World Time Plugin: https://linktr.ee/worldtimeplugin
Related Plugins:
🎮 Get Calendar Time for Godot: https://chris-tutorials.itch.io/calendar-time-godot?utm_campaign=yt_funnel_calendar_time
━━━ ChrisTutorials Links ━━━
🌐 ChrisTutorials — Docs, Plugins, Courses & Assets: https://christutorials.com
💛 Support on Patreon: https://www.patreon.com/ChrisTutorials
☕ Ko-fi: https://ko-fi.com/chrisTutorials
🎮 YouTube Memberships include plugins, assets & courses World Time Plugin v1.2: Save, Load & Age-Based Scene Changes [For Godot 4.4]](https://i.ytimg.com/vi/wdX0Q0OlkEM/mqdefault.jpg)




