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Masahiro Sakurai on Creating Games | In-Game Cutscenes [Planning & Game Design] @sora_sakurai_en | Uploaded July 2024 | Updated October 2024, 5 hours ago.
Games nowadays feature all sorts of cutscenes, which can offer players a break from the action or dive deeper into a game's story...as long as you get the balance and implementation right.
In-Game Cutscenes [Planning & Game Design]Directors Need to Be Unique  [Work Ethic]Blade Trails [Effects]Making Tutorials Feel Natural  [Planning & Game Design]Targeting and Market Research [Marketing]Let Them Skip, Let Them Pause [UI]Show and Tell: Some Rare Belongings [Grab Bag]A: Work Ethic 1 (Category Compilation) #01~#10Development Secrets of the Original Kirby  [Grab Bag]Staying Organized with Hierarchical Outlines [Planning & Game Design]Units of Speed  [Design Specifics]Billboards [Effects]

In-Game Cutscenes [Planning & Game Design] @sora_sakurai_en

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