@sora_sakurai_en
  @sora_sakurai_en
Masahiro Sakurai on Creating Games | Let Them Skip, Let Them Pause [UI] @sora_sakurai_en | Uploaded January 2024 | Updated October 2024, 8 hours ago.
Imagine watching a DVD or streaming service that didn't let you pause, skip ahead, or rewind.
Though developers have their reasons for how they implement cutscenes, I'd really like to see the same sort of freedom there.
Let Them Skip, Let Them Pause [UI]Show and Tell: Some Rare Belongings [Grab Bag]A: Work Ethic 1 (Category Compilation) #01~#10Development Secrets of the Original Kirby  [Grab Bag]Staying Organized with Hierarchical Outlines [Planning & Game Design]Units of Speed  [Design Specifics]Billboards [Effects]Gameplay as Part of a Live Performance [Grab Bag]Elementary School Play Testers [Team Management]HUDs [UI]Is Your Game Appealing Enough to Start Over? [Game Essence]Do We Really Need Enemies? [Game Essence]

Let Them Skip, Let Them Pause [UI] @sora_sakurai_en

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