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Masahiro Sakurai on Creating Games | A: Work Ethic 1 (Category Compilation) #01~#10 @sora_sakurai_en | Uploaded February 2024 | Updated October 2024, 8 hours ago.
In Category A: Work Ethic, I talk about the ways we approach and prepare for our jobs. The topics in this category apply to all lines of work, not just game development.

[Index]
0:00 Opening
0:11 A-1 Game Development Isn't a Game
4:15 A-2 Presentations Are All About Speed!
5:21 A-3 Try Telling That to the Player
7:43 A-4 Spec Changes
11:56 A-5 Writing Game Proposals
14:36 A-6 Prep Your Proposals Hot and Fast
17:09 A-7 You'll Forget the Hardship, But the Game Will Endure!
20:35 A-8 Directors Need to Be Unique
23:02 A-9 Just Do It Already!
24:59 A-10 How I Stuck With My Column

[Playlist A: Work Ethic]
youtube.com/playlist?list=PLgKCjZ2WsVLSHTbG4lQadRRtjzjARK69h
A: Work Ethic 1 (Category Compilation) #01~#10Development Secrets of the Original Kirby  [Grab Bag]Staying Organized with Hierarchical Outlines [Planning & Game Design]Units of Speed  [Design Specifics]Billboards [Effects]Gameplay as Part of a Live Performance [Grab Bag]Elementary School Play Testers [Team Management]HUDs [UI]Is Your Game Appealing Enough to Start Over? [Game Essence]Do We Really Need Enemies? [Game Essence]Sodatete! Kouchuu Ouja Mushiking  [Game Concepts]Making the Imaginary Feel Real [Graphics]

A: Work Ethic 1 (Category Compilation) #01~#10 @sora_sakurai_en

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