Uploaded February 2023 | Updated September 2026, 11 hours ago
The fog also affects the sky and clouds now consistently with the rest of the scene. There is light scattering on the fog by directional lights. This is simple, non raymarched fog, so performance will be great. The clouds can also receive shadows now, and there are some other new atmospheric effects, like aerial perspective.
Wicked Engine: github.com/turanszkij/WickedEngine
The fog also affects the sky and clouds now consistently with the rest of the scene. There is light scattering on the fog by directional lights. This is simple, non raymarched fog, so performance will be great. The clouds can also receive shadows now, and there are some other new atmospheric effects, like aerial perspective.
Wicked Engine: github.com/turanszkij/WickedEngine


![[Wicked Engine] Inverse kinematics tutorial
Become a Patron to receive videos early: https://www.patreon.com/wickedengine
Get the source code from Github: https://github.com/turanszkij/WickedEngine
Get it from Steam: https://store.steampowered.com/app/1967460/Wicked_Engine/
Get it from Microsoft Store: https://www.microsoft.com/store/productId/9PPMV065W9QJ
Follow me on Twitter: https://twitter.com/turanszkij [Wicked Engine] Inverse kinematics tutorial](https://i.ytimg.com/vi/K7pCm5vq_Nc/mqdefault.jpg)





![Wicked Engine Open Source Release [C++][DX11]
Full source code now available for Wicked Engine. The project will be updated on GitHub from now on by me from time to time. You can take part in the development if you are interested.
You can get it here: https://github.com/turanszkij/WickedEngine
Demos are also available as separate project here: https://github.com/turanszkij/WickedEngineDemos (also with source code)
Thank you for watching! Wicked Engine Open Source Release [C++][DX11]](https://i.ytimg.com/vi/MdmKrkfJ5rE/mqdefault.jpg)

