Uploaded July 2025 | Updated September 2026, 12 hours ago
Just adding a nice looking wave effect to the editor gui to make it a bit more interesting looking. I got the idea from the PSP's XMB background.
Just adding a nice looking wave effect to the editor gui to make it a bit more interesting looking. I got the idea from the PSP's XMB background.



![Wicked Engine Open Source Release [C++][DX11]
Full source code now available for Wicked Engine. The project will be updated on GitHub from now on by me from time to time. You can take part in the development if you are interested.
You can get it here: https://github.com/turanszkij/WickedEngine
Demos are also available as separate project here: https://github.com/turanszkij/WickedEngineDemos (also with source code)
Thank you for watching! Wicked Engine Open Source Release [C++][DX11]](https://i.ytimg.com/vi/MdmKrkfJ5rE/mqdefault.jpg)



![[Wicked Engine] Ragdoll physics
Finally added ragdoll physics to Wicked Engine! [Wicked Engine] Ragdoll physics](https://i.ytimg.com/vi/NBXLd9Z8ccE/mqdefault.jpg)
![Wicked Engine - 2.5D Culling for Forward+ [C++][DX11]
I implemented 2.5D light culling for the tiled forward (Forward+) render path in Wicked Engine a while ago. The implementation is based on the 2012 Siggraph presentation by Takahiro Harada: https://e8040b55-a-62cb3a1a-s-sites.googlegroups.com/site/takahiroharada/storage/2012SA_2.5DCulling.pdf?attachauth=ANoY7cqWFLp2GZrjpqO1q3YyOMPtB dqMBNsC2XpIUMps6mOFBT-vBxGJlno0ku8kfIDpVJ0WBkNEnaDih0YGYZ1b9YlnxDvFvqfcU1xZ3t5UtXuMPaizJpXeT84Xyez_ld618Bj-YP9MHHgrypQXGsF3lBRemLqQqdYCVHM0caOeSi9C0d oRxnnUmFRwrp8h42_MKeY7iqc7w-OEUtA5dBpEs_K06A1EzCzeCMMt9ebbev4ZYQU%3D&attredirects=0
Source code is available at: https://github.com/turanszkij/WickedEngine/blob/master/WickedEngine/lightCullingCS.hlsl
Music: Catherine - Its a Golden Show by Shoji Meguro Wicked Engine - 2.5D Culling for Forward+ [C++][DX11]](https://i.ytimg.com/vi/NGWZm2VhxDs/mqdefault.jpg)

![Wicked Engine - Editor Update 1 [C++][DX11]
Ive been working a bit on the editor. The new features are:
-Instance duplication (Ctrl+D)
-Impostor Rendering
-HSV Color Picker
-Copy-Paste (wip)
-Undo-Redo (wip)
https://github.com/turanszkij/WickedEngine-Editor
Also I bought a new PC at last, thats why the framerate is so smooth. :) Wicked Engine - Editor Update 1 [C++][DX11]](https://i.ytimg.com/vi/NvNlGJVZTAo/mqdefault.jpg)