Uploaded June 2015 | Updated September 2026, 12 hours ago
Full source code now available for Wicked Engine. The project will be updated on GitHub from now on by me from time to time. You can take part in the development if you are interested.
You can get it here: github.com/turanszkij/WickedEngine
Demos are also available as separate project here: github.com/turanszkij/WickedEngineDemos (also with source code)
Thank you for watching!
Full source code now available for Wicked Engine. The project will be updated on GitHub from now on by me from time to time. You can take part in the development if you are interested.
You can get it here: github.com/turanszkij/WickedEngine
Demos are also available as separate project here: github.com/turanszkij/WickedEngineDemos (also with source code)
Thank you for watching!



![[Wicked Engine] Ragdoll physics
Finally added ragdoll physics to Wicked Engine! [Wicked Engine] Ragdoll physics](https://i.ytimg.com/vi/NBXLd9Z8ccE/mqdefault.jpg)
![Wicked Engine - 2.5D Culling for Forward+ [C++][DX11]
I implemented 2.5D light culling for the tiled forward (Forward+) render path in Wicked Engine a while ago. The implementation is based on the 2012 Siggraph presentation by Takahiro Harada: https://e8040b55-a-62cb3a1a-s-sites.googlegroups.com/site/takahiroharada/storage/2012SA_2.5DCulling.pdf?attachauth=ANoY7cqWFLp2GZrjpqO1q3YyOMPtB dqMBNsC2XpIUMps6mOFBT-vBxGJlno0ku8kfIDpVJ0WBkNEnaDih0YGYZ1b9YlnxDvFvqfcU1xZ3t5UtXuMPaizJpXeT84Xyez_ld618Bj-YP9MHHgrypQXGsF3lBRemLqQqdYCVHM0caOeSi9C0d oRxnnUmFRwrp8h42_MKeY7iqc7w-OEUtA5dBpEs_K06A1EzCzeCMMt9ebbev4ZYQU%3D&attredirects=0
Source code is available at: https://github.com/turanszkij/WickedEngine/blob/master/WickedEngine/lightCullingCS.hlsl
Music: Catherine - Its a Golden Show by Shoji Meguro Wicked Engine - 2.5D Culling for Forward+ [C++][DX11]](https://i.ytimg.com/vi/NGWZm2VhxDs/mqdefault.jpg)

![Wicked Engine - Editor Update 1 [C++][DX11]
Ive been working a bit on the editor. The new features are:
-Instance duplication (Ctrl+D)
-Impostor Rendering
-HSV Color Picker
-Copy-Paste (wip)
-Undo-Redo (wip)
https://github.com/turanszkij/WickedEngine-Editor
Also I bought a new PC at last, thats why the framerate is so smooth. :) Wicked Engine - Editor Update 1 [C++][DX11]](https://i.ytimg.com/vi/NvNlGJVZTAo/mqdefault.jpg)



![Wicked Engine 2018 [C++][DX11]
A short video about the state of Wicked Engine in April 2nd, 2018. The engine is still in development by me. These days I am spending most of the time on graphics development. Upcoming feature is the Vulkan renderer. A DirectX 12 backend is now available as experimental.
The video was recorded on a laptop GTX 1050 GPU, 1080p resolution upscaled to 4k (3840, 2160). Most of the video uses Temporal Anti Aliasing to improve image quality while upscaling. This video was using the DX11 renderer.
The engine is available on GitHub as an open source project:
https://github.com/turanszkij/WickedEngine
Music: Changing Seasons (Persona 3 OST)
City model: https://www.cgtrader.com/free-3d-models/exterior/cityscape/the-street-scene
Also used sponza, rungholt and conference room models: http://casual-effects.com/data/index.html
Thank you for watching. Wicked Engine 2018 [C++][DX11]](https://i.ytimg.com/vi/P9YoTwMdOyg/mqdefault.jpg)