Uploaded June 2022 | Updated September 2026, 11 hours ago
Just showing that transparents also support a high number of shadow maps with the shadow atlas.
My blog about transparent shadow maps from 2018: wickedengine.net/2018/01/18/easy-transparent-shadow-maps
Just showing that transparents also support a high number of shadow maps with the shadow atlas.
My blog about transparent shadow maps from 2018: wickedengine.net/2018/01/18/easy-transparent-shadow-maps

![[Wicked Engine] Inverse kinematics tutorial
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Get the source code from Github: https://github.com/turanszkij/WickedEngine
Get it from Steam: https://store.steampowered.com/app/1967460/Wicked_Engine/
Get it from Microsoft Store: https://www.microsoft.com/store/productId/9PPMV065W9QJ
Follow me on Twitter: https://twitter.com/turanszkij [Wicked Engine] Inverse kinematics tutorial](https://i.ytimg.com/vi/K7pCm5vq_Nc/mqdefault.jpg)





![Wicked Engine Open Source Release [C++][DX11]
Full source code now available for Wicked Engine. The project will be updated on GitHub from now on by me from time to time. You can take part in the development if you are interested.
You can get it here: https://github.com/turanszkij/WickedEngine
Demos are also available as separate project here: https://github.com/turanszkij/WickedEngineDemos (also with source code)
Thank you for watching! Wicked Engine Open Source Release [C++][DX11]](https://i.ytimg.com/vi/MdmKrkfJ5rE/mqdefault.jpg)


