Improved Collapse Clip Setup (9 Chus) @bakeneko8252
Improved Collapse Clip Setup (9 Chus)  @bakeneko8252
Uploaded January 2019 | Updated September 2026, 1 week ago
[PLEASE READ DESCRIPTION]
I didn't explain nothing in the video except input viewer, because there are many notices for this trick and couldn't explain everything, so I'll explain here

Previous Setup: youtu.be/pYM8-ryxa84
For previous setup, you needed to roll + sidehop + roll for clipping. Blini found simpler adjustment but still needed extra sidehop. youtu.be/eHK2bcNystw
So I made 5 setups for removing that extra movement for in September 2018, but I made that video unlisted for a long time since I felt these are incomplete setups. But some people use the setup in runs already and often I was asked about the setup, so I decided to upload this video.
This setup is 2-3 sec faster than previous one even with blini's adjustment. One reason is no extra movement for clipping but less stance changing is another reason.

The video with coordinates (Setup 3): youtu.be/QNL-Q1qamTA?t=80
This unlisted video has the other 4 setups too. You might be able to find better setup for you.

Also this Danny's tutorial is for iron boots setup but still useful for learning "Link's stance" thing: youtu.be/0k2-O8IWSlE

[Setup]
1. get ISG
2. target to the left side wall of gate, turn left, keep the angle and right sidehops to the corner (basically 3 times is enough but it could give bad position if your start position is too far from corner, so 4 times is safe)
*1: you can get same angle by just turning right after entered room: It's a bit faster if you can get ISG from bomb or chu.
*2: by sidehops to the corner, you can get slightly slightly different two coordinates. but it's so small difference (you can't check that difference by gz watches) and no matter for clipping as long as you did 4 sidehops.
3. (re-target/shield flick for avoiding sideroll,) dryroll, backflip, sideroll, dryroll
4. sidehop left and keep holding left for sidewalk, pause after Link reach the ledge, equip hover boots, backflip during unpause lag and shield drop a chu on the 2nd/3rd backflip frame for 1st hovering
*3: you need to hold left to the ledge before hoverboots backflip. otherwise you can't get good coordinate with 1st hovering. So you can NOT do like this: left sidewalk to the ledge → stop holding left → pause → backflip + hovering
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"Link's stance" is important after this.
when Link holds shield, his knee faces left or right
his knee faces to left, it's "left stance"
his knee faces to right, it's "right stance"

this stance can change by tap ESS left/right
tap ESS right: makes left stance
tap ESS left: makes right stance

with each stance, hovering timing is a bit different
=left stance hovering=
- pull out a chu
- hold down (for minimum 1 frame)
- drop chu and backflip on the 1st/2nd drop frame

=right stance hovering=
- pull out a chu
- hold down (for minimum 1 frame)
- drop chu and backflip on the 0th/1st drop frame
(0th means drop and backflip at the same time)
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5. do more 8 hovering like this
- 3 right stance hovering
- 1 left stance hovering
- 3 right stance hovering
- 1 left stance hovering
6. equip kokiri boots, right sidehop (release Z during sidehop)
7. turn right , z-target once but release it, press A for dryroll (if you keep holding z after dryroll, you can't turn after this)
8. turn around, 2 frames ESS turn left
9. right sidehop, jumpslash on the 12th-15th frame and hold stick any direction (holding right after sidehop is easy)

Before this setup, many people worked on this trick. I don't name here but I appreciate them for amazing working.
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Improved Collapse Clip Setup (9 Chus)

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