Uploaded August 2018 | Updated September 2026, 1 week ago
[PLEASE READ DESCRIPTION]
(EDIT) I made improved setup, but I don't know which one is good for you, try both if you can: youtu.be/p0xAJsxMm1c
I didn't explain nothing in the video except input viewer, because there are many notices for this trick and couldn't explain everything, so I'll explain here
The video with coordinates and angle: youtu.be/_uvdh4Wped0
This Danny's tutorial is for iron boots setup but still useful for learning "Link's stance" thing: youtu.be/0k2-O8IWSlE
- get ISG
- target to the left side wall of gate, turn left, keep the angle and right sidehops to the corner (3 times at least)
*1: you can get same angle by just turning right after entered room: It's a bit faster if you can get ISG from bomb or chu.
*2: by sidehops to the corner, you can get slightly slightly different two coordinates. but it's so small difference (you can't check that difference by gz watches) and no matter for clipping
- backflip, left sidehop, sideroll, dryroll, right sidehop, left sidehop, pause, equip hover boots, backflip during unpause lag and shield drop a chu on the 2nd-4th backflip frame for 1st hovering
*3: two sidehops before equipping hover boots looks unnecessary but actually it's important since it gives weird backflip which moves slightly left and this setup uses it. this backflip is killed by resetting Link's movement. so you need to care about like these stuff before 1st hovering:
- do NOT equip hover boots on the first landing frame
- do NOT re-target/flick shield/hold shield before bacflip
- do NOT hold down too long before backflip even only 1 frame (it means you need to hold down and press A at the same time for backflip)
------------------------------------------------------------------------------------------------------
"Link's stance" is important after this.
when Link holds shield, his knee faces left or right
his knee faces to left, it's "left stance"
his knee faces to right, it's "right stance"
this stance can change by tap ESS left/right
tap ESS right: makes left stance
tap ESS left: makes right stance
with each stance, hovering timing is a bit different
=left stance hovering=
- pull out a chu
- hold down (for minimum 1 frame)
- drop chu and backflip on the 1st/2nd drop frame
=right stance hovering=
- pull out a chu
- hold down (for minimum 1 frame)
- drop chu and backflip on the 0th/1st drop frame
(0th means drop and backflip at the same time)
------------------------------------------------------------------------------------------------------
- 1 left stance hovering
- 2 right stance hovering
- 1 left stance hovering
- 3 right stance hovering
- 1 left stance hovering
*4: for 6th and 8th hovering, you can use left stance hovering instead of right stance one. but even if you use it, stance change number is same
- equip kokiri boots, right sidehop (release Z during sidehop)
- turn right , dryroll (release Z right after roll), turn left, right sidehop (release Z during sidehop), turn right, dryroll again(release Z right after roll) (then you can clip if you did correctly)
(EDIT) blini's strat is better than 2 dryroll: youtu.be/eHK2bcNystw
- turn around, 3 frames ESS turn left
- right sidehop, jumpslash on the 9th-11th frame and hold stick any direction (holding right after sidehop is easy)
(EDIT) 2 frames ESS turn left is better than 3 frames, because you can have 5 frame window for jumpslash (11th-15th sidehop frame). I thought it was 2 frames jumpslash with 2 frames ESS turn. but it was wrong and danny told me this, thank you lol
Jolin and I had setup for no iron boots, but these required some frame perfect inputs, so I improved setup for removing frame perfect inputs. It's only 2 sec faster than Jolin's setup with 2 pause since it has some extra movement. But no frame perfect inputs should mean much more than actual timesave. I still hope someone make more simple setup though.
My old setup: youtu.be/kwWNIHTxo5U
Jolin's setup: youtu.be/TJit1wq3k8A
Also it's another setup I made: youtu.be/aepj7sI0gnc
still 9 chus, no iron boots, no frame perfect inputs and stance change is a bit simple, but jumpslash is 2 frame window and almost same speed as the setup in this video, so I linked unlisted video here but I won't make decent video for this
[PLEASE READ DESCRIPTION]
(EDIT) I made improved setup, but I don't know which one is good for you, try both if you can: youtu.be/p0xAJsxMm1c
I didn't explain nothing in the video except input viewer, because there are many notices for this trick and couldn't explain everything, so I'll explain here
The video with coordinates and angle: youtu.be/_uvdh4Wped0
This Danny's tutorial is for iron boots setup but still useful for learning "Link's stance" thing: youtu.be/0k2-O8IWSlE
- get ISG
- target to the left side wall of gate, turn left, keep the angle and right sidehops to the corner (3 times at least)
*1: you can get same angle by just turning right after entered room: It's a bit faster if you can get ISG from bomb or chu.
*2: by sidehops to the corner, you can get slightly slightly different two coordinates. but it's so small difference (you can't check that difference by gz watches) and no matter for clipping
- backflip, left sidehop, sideroll, dryroll, right sidehop, left sidehop, pause, equip hover boots, backflip during unpause lag and shield drop a chu on the 2nd-4th backflip frame for 1st hovering
*3: two sidehops before equipping hover boots looks unnecessary but actually it's important since it gives weird backflip which moves slightly left and this setup uses it. this backflip is killed by resetting Link's movement. so you need to care about like these stuff before 1st hovering:
- do NOT equip hover boots on the first landing frame
- do NOT re-target/flick shield/hold shield before bacflip
- do NOT hold down too long before backflip even only 1 frame (it means you need to hold down and press A at the same time for backflip)
------------------------------------------------------------------------------------------------------
"Link's stance" is important after this.
when Link holds shield, his knee faces left or right
his knee faces to left, it's "left stance"
his knee faces to right, it's "right stance"
this stance can change by tap ESS left/right
tap ESS right: makes left stance
tap ESS left: makes right stance
with each stance, hovering timing is a bit different
=left stance hovering=
- pull out a chu
- hold down (for minimum 1 frame)
- drop chu and backflip on the 1st/2nd drop frame
=right stance hovering=
- pull out a chu
- hold down (for minimum 1 frame)
- drop chu and backflip on the 0th/1st drop frame
(0th means drop and backflip at the same time)
------------------------------------------------------------------------------------------------------
- 1 left stance hovering
- 2 right stance hovering
- 1 left stance hovering
- 3 right stance hovering
- 1 left stance hovering
*4: for 6th and 8th hovering, you can use left stance hovering instead of right stance one. but even if you use it, stance change number is same
- equip kokiri boots, right sidehop (release Z during sidehop)
- turn right , dryroll (release Z right after roll), turn left, right sidehop (release Z during sidehop), turn right, dryroll again(release Z right after roll) (then you can clip if you did correctly)
(EDIT) blini's strat is better than 2 dryroll: youtu.be/eHK2bcNystw
- turn around, 3 frames ESS turn left
- right sidehop, jumpslash on the 9th-11th frame and hold stick any direction (holding right after sidehop is easy)
(EDIT) 2 frames ESS turn left is better than 3 frames, because you can have 5 frame window for jumpslash (11th-15th sidehop frame). I thought it was 2 frames jumpslash with 2 frames ESS turn. but it was wrong and danny told me this, thank you lol
Jolin and I had setup for no iron boots, but these required some frame perfect inputs, so I improved setup for removing frame perfect inputs. It's only 2 sec faster than Jolin's setup with 2 pause since it has some extra movement. But no frame perfect inputs should mean much more than actual timesave. I still hope someone make more simple setup though.
My old setup: youtu.be/kwWNIHTxo5U
Jolin's setup: youtu.be/TJit1wq3k8A
Also it's another setup I made: youtu.be/aepj7sI0gnc
still 9 chus, no iron boots, no frame perfect inputs and stance change is a bit simple, but jumpslash is 2 frame window and almost same speed as the setup in this video, so I linked unlisted video here but I won't make decent video for this










