Reece Geofroy | I Added A HUB World To My Game! | Monster Tribe Devlog #11 @ReeceGeofroy | Uploaded February 2021 | Updated October 2024, 3 hours ago.
Check Out Core To Start Making Games! bit.ly/ReeceGeofroyxCore
WISHLIST MONSTER TRIBE: store.steampowered.com/app/1515330/Monster_Tribe
Social Links
Discord Server: discord.gg/dRDqVEA
Twitter: twitter.com/ReeceGeofroy
Instagram: instagram.com/reece_geofroy/
Pokemon meets Zelda Breathe of the Wild in this entirely new adventure being developed.
Catch monsters, level up from battling, collect rare resources, and explore vastly different landscapes in this open-world monster catcher experience!
Monster Tribe's Cool Features:
- Turn-Based Team Combat
- Dungeon Crawler Elements
- Collectible Monsters
- Open-World Exploration
- 2 Player VS Mode
- Leveling Up, Morphing, and Modifying Creatures
In Monster Tribe Devlog 11 we redesigned how we make our levels and added a HUB World for players to experience during the BETA Playtest in May. We took our concept battle scene from the last devlog and turned it into a finished battle scene and created some special effects during the night time of our overworld adventure. Adding all of these elements is getting our game closer and closer for the launch of our announcement trailer, so stay tuned for that later this quarter!
Get a 90% discount on your .fun domain for one year on https://get.fun/ using the
coupon code: REECE
#MonsterTribe #devlog #gamedev #indiedev #pixelart #gamemaker #gamedevelopment
Check Out Core To Start Making Games! bit.ly/ReeceGeofroyxCore
WISHLIST MONSTER TRIBE: store.steampowered.com/app/1515330/Monster_Tribe
Social Links
Discord Server: discord.gg/dRDqVEA
Twitter: twitter.com/ReeceGeofroy
Instagram: instagram.com/reece_geofroy/
Pokemon meets Zelda Breathe of the Wild in this entirely new adventure being developed.
Catch monsters, level up from battling, collect rare resources, and explore vastly different landscapes in this open-world monster catcher experience!
Monster Tribe's Cool Features:
- Turn-Based Team Combat
- Dungeon Crawler Elements
- Collectible Monsters
- Open-World Exploration
- 2 Player VS Mode
- Leveling Up, Morphing, and Modifying Creatures
In Monster Tribe Devlog 11 we redesigned how we make our levels and added a HUB World for players to experience during the BETA Playtest in May. We took our concept battle scene from the last devlog and turned it into a finished battle scene and created some special effects during the night time of our overworld adventure. Adding all of these elements is getting our game closer and closer for the launch of our announcement trailer, so stay tuned for that later this quarter!
Get a 90% discount on your .fun domain for one year on https://get.fun/ using the
coupon code: REECE
#MonsterTribe #devlog #gamedev #indiedev #pixelart #gamemaker #gamedevelopment