Reece Geofroy | My RPG Battle System Is READY! | Monster Tribe Devlog #8 @ReeceGeofroy | Uploaded December 2020 | Updated October 2024, 1 hour ago.
Recreating RPG combat is always fun...but it's time to take it to the next level!
We got done a lot of cool small details with combat, such as adding scriptable moves for interesting tactics and strategies, upgrading the entire battle system visually, and even added in tile conditions and status conditions correctly! Deciding to drop the attack and defense phases was definitely tough for us to let go, but ultimately it makes the game so much easier to follow and faster to play out.
Discord Server: discord.gg/dRDqVEA
Twitter: twitter.com/ReeceGeofroy
Instagram: instagram.com/reece_geofroy
Pokemon meets Rogue-lite in this entirely new adventure being developed.
Catch monsters, level up from battles, collect rare resources, and explore vastly different landscapes in this monster catcher experience!
Monster Tower Cool Features:
- Turn-Based Position-Oriented Combat
- Randomly Generated Dungeons
- Collectible Monsters
- Rogue-lite Elements
- Leveling Up, Morphing, and Modifying Creatures
- Permanent Decision Making Choices For Unique World Building
#MonsterTower #devlog #indiedev #gamedev #combat #rpg #pixelart #battlesystem #8bit
Recreating RPG combat is always fun...but it's time to take it to the next level!
We got done a lot of cool small details with combat, such as adding scriptable moves for interesting tactics and strategies, upgrading the entire battle system visually, and even added in tile conditions and status conditions correctly! Deciding to drop the attack and defense phases was definitely tough for us to let go, but ultimately it makes the game so much easier to follow and faster to play out.
Discord Server: discord.gg/dRDqVEA
Twitter: twitter.com/ReeceGeofroy
Instagram: instagram.com/reece_geofroy
Pokemon meets Rogue-lite in this entirely new adventure being developed.
Catch monsters, level up from battles, collect rare resources, and explore vastly different landscapes in this monster catcher experience!
Monster Tower Cool Features:
- Turn-Based Position-Oriented Combat
- Randomly Generated Dungeons
- Collectible Monsters
- Rogue-lite Elements
- Leveling Up, Morphing, and Modifying Creatures
- Permanent Decision Making Choices For Unique World Building
#MonsterTower #devlog #indiedev #gamedev #combat #rpg #pixelart #battlesystem #8bit