How to make an ARPG in Godot 4 #16: Making the player sprite blink when hurt | tutorial | zeldalike @MakerTech
How to make an ARPG in Godot 4 #16: Making the player sprite blink when hurt | tutorial | zeldalike  @MakerTech
Uploaded June 2023 | Updated September 2026, 5 days ago
Hi and welcome to this tutorial series, where I will show you how to make a 2D ARPG in Godot 4.

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youtube.com/playlist?list=PLMQtM2GgbPEVuTgD4Ln17ombTg6EahSLr - How to Make an ARPG in Godot 4 playlist

I'm currently making this tutorial in Godot 4.0.3. But I will try to update any changes that might occur, if or when new releases come out while I'm working on this series.

In this 16th episode we will look at how we can make the player blink, when it is being hit by an enemy.

Please remember that this is in no way the only way to create an action RPG in Godot. In most cases there will be several ways to implement a new feature.

This is how I would do it.

But I will also try to reflect on the choices made during this series. Why we make them, and what alternatives we could have explored further.

00:00 intro
00:14 ColorRect + clipping
01:14 blink animation
02:47 play from script
03:29 hurtTimer
04:32 learn more
04:49 next time

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Download Godot 4: downloads.tuxfamily.org/godotengine/4.0
"Ninja Adventure" asset pack: pixel-boy.itch.io/ninja-adventure-asset-pack
Await and coroutines: docs.godotengine.org/en/stable/tutorials/scripting/gdscript/gdscript_basics.html#awaiting-for-signals-or-coroutines
Timer: docs.godotengine.org/en/stable/classes/class_timer.html
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Youtube channel: youtube.com/makertech
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How to make an ARPG in Godot 4 #16: Making the player sprite blink when hurt | tutorial | zeldalike

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