How I handle transitions in and out of buildings and basic survival in my RPG - Godot gamedev log #3 @MakerTech
How I handle transitions in and out of buildings and basic survival in my RPG - Godot gamedev log #3  @MakerTech
Uploaded January 2022 | Updated September 2026, 5 days ago
This third dev log for my cute little RPG with programmable robots was six months in the making!
Six months!!

What happened during those six months?

In this video I will show you all the new things I have added to my game.
A bunker with an elevator and a simple survival system, including a time system, day and night cycle, an inventory system and picking up and eating items to regain energy.

By the way.
All you fellow game devs out there with an inventory system.
Which part of making an inventory system did you find was the most difficult?

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Music: "Both of Us" by madirfan, pixabay.com/da/users/madirfan-50411

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I added a bunker and a basic survival system to my cute little RPG | Godot Game dev log #3: youtu.be/b4t6ZL_Eeb8

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How I handle transitions in and out of buildings and basic survival in my RPG - Godot gamedev log #3

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