Uploaded January 2026 | Updated September 2026, 2 weeks ago
For the longest time, UCN’s console achievements have been subject to being broken and not unlocking 99% of the time. Not anymore. Here’s how you can avoid the achievements bugging out and unlock them 100% of the time.
For the longest time, UCN’s console achievements have been subject to being broken and not unlocking 99% of the time. Not anymore. Here’s how you can avoid the achievements bugging out and unlock them 100% of the time.
![Ultimate Custom Night (mobile) - Chaos 1-3, 9800 Points
[Note: These 2026 mobile playthroughs will not replace the original mobile playthroughs, rather they will exist side by side each other, with these ones serving as a more pleasing viewing experience]
Chaos 3 once again proving itself to be more annoying on mobile. Coins for some reason just don’t seem to spawn on the cameras as frequently on mobile, so if Nightmare Bonnie appeared at 1AM then the run was likely dead.
*Timestamps*
Start - 0:00
Chaos 1 - 0:23
Chaos 2 - 5:27
Chaos 3 - 10:24
9100 Points - 15:57
Thirteenth Cutscene - 21:26
9800 Points - 22:03
Final Cutscene - 27:42
*Buy Ultimate Custom Night on mobile*
iOS - https://apps.apple.com/gb/app/ultimate-custom-night/id1499849161
Android - https://play.google.com/store/apps/details?id=com.clickteam.ultimatecustomnight&hl=en_IN Ultimate Custom Night (mobile) - Chaos 1-3, 9800 Points](https://i.ytimg.com/vi/O-mqGlxLGKg/mqdefault.jpg)





![Five Nights at Freddy’s 2 (mobile) - Night of Misfits, Foxy Foxy, Ladies Night
[Note: These 2026 mobile playthroughs will not replace the original mobile playthroughs, rather they will exist side by side each other, with these ones serving as a more pleasing viewing experience]
Now that I know how Foxy works and how to use the timer against him, I’ll use it for Foxy Foxy instead of keeping Mangle stalled in Kid’s Cove all night. It’s more fun that way.
*Timestamps*
Night of Misfits - 0:00
Foxy Foxy - 7:25
Ladies Night - 14:42
*Buy Five Nights at Freddy’s 2 on mobile*
iOS - https://apps.apple.com/gb/app/five-nights-at-freddys-2/id941143328
Android - https://play.google.com/store/apps/details?id=com.scottgames.fnaf2&hl=en_IN Five Nights at Freddy’s 2 (mobile) - Night of Misfits, Foxy Foxy, Ladies Night](https://i.ytimg.com/vi/PVsDUW0d5Fw/mqdefault.jpg)

![Five Nights at Freddy’s 4 (mobile) - Blind Mode
[Note: These 2026 mobile playthroughs will not replace the original mobile playthroughs, rather they will exist side by side each other, with these ones serving as a more pleasing viewing experience]
Blind Mode is a tad harder on mobile because you have to double tap to confirm movement to doors, and since you can’t see, you might not know that you’re facing the door to do so.
*Buy Five Nights at Freddy’s 4 on mobile*
iOS - https://apps.apple.com/gb/app/five-nights-at-freddys-4/id1023146677
Android - https://play.google.com/store/apps/details?id=com.scottgames.fnaf4&hl=en_GB Five Nights at Freddy’s 4 (mobile) - Blind Mode](https://i.ytimg.com/vi/PbXdCbYHINQ/mqdefault.jpg)

![Freddy Fazbear’s Pizzeria Simulator (mobile) - Monday-Thursday
[Note: These 2026 mobile playthroughs will not replace the original mobile playthroughs, rather they will exist side by side each other, with these ones serving as a more pleasing viewing experience]
FNaF 6 has seen some interesting updates on mobile. At first it was very good, with the only notable bug being that the printer upgrade was a one time use (and before that there was also a bug where none of the achievements for the animatronic sets would give you money). They fixed that printer bug in the update after that, but at the same time they made Silent Ventilation turn off when the computer turns off or when an ad interrupts. This completely ruined the strategy I used, and it took some convincing for them to revert it back.
Unfortunately they made another change in that same update, one that they didn’t change back. For whatever reason, Clickteam decided that for pretty much every mobile port, inputs should be based on a “tap and release” instead of just tapping. What this means is that you can touch something on the screen to interact with it, but it won’t actually register until you release your finger from the screen. Normally this isn’t really an issue, but for games like Ball Pit, Ladder Tower and ESPECIALLY Carnival Hoops, where the arrow will be when you tap will be ever so slightly off. It makes specifically Carnival Hoops much more annoying to play because you need to time the arrow 20 times back to back in rapid succession, and trust me when I say it’s really trippy. I managed to work around it, but that doesn’t make it any less annoying.
Aside from all that, this is one of the best FNaF ports that Clickteam has put out there. Objectively speaking there’s not much wrong here, and the changes they’ve made to accommodate mobile are very good, such as making basically every button bigger and thicker. The only bug that I noticed is still around is that there’s no jumpscare sound in the salvages, which doesn’t affect anything really and is actually rather funny.
*Timestamps*
Opening Minigame - 0:00
Scrap Baby Response Test - 2:28
Tycoon Mode Intro - 4:30
Monday (Tycoon) - 7:14
Monday (Office) - 23:39
Molten Freddy Salvage - 27:57
Tuesday (Tycoon) - 32:14
Tuesday (Office) - 47:20
William Afton Salvage - 51:32
Wednesday (Tycoon) - 54:50
Wednesday (Office) - 1:02:02
Scrap Baby Salvage - 1:06:53
Thursday (Tycoon) - 1:10:00
Thurday (Office) - 1:17:31
Lefty Salvage - 1:23:47
Friday (Tycoon) - 1:26:00
*Buy Freddy Fazbear’s Pizzeria Simulator on mobile*
iOS - https://apps.apple.com/gb/app/fnaf-6-pizzeria-simulator/id1455781522
Android - https://play.google.com/store/apps/details?id=com.clickteam.freddyfazbearspizzeriasimulator&hl=en_IN Freddy Fazbear’s Pizzeria Simulator (mobile) - Monday-Thursday](https://i.ytimg.com/vi/Q08FOD6xb2M/mqdefault.jpg)