Uploaded November 2025 | Updated September 2026, 2 weeks ago
“Welcome to Circus Baby's Pizza World, where family fun and interactivity go beyond anything you've seen at those *other* pizza places! With cutting-edge animatronic entertainers that will knock your kids' socks off, as well as customized pizza catering, no party is complete without Circus Baby and the gang!
Now hiring: Late night technician. Must enjoy cramped spaces and be comfortable around active machinery. Not responsible for death or dismemberment.”
Sister Location. Quite possibly the most divisive FNaF game. You either love it or hate it. There’s no inbetween. Looking at the gameplay, it’s easy to see why. It’s more story focused instead of gameplay focused, and instead of every night being the same thing with an incline in difficulty over time, you actually get to move around to different rooms, and every night has you do something different. Due to the game still being made in Clickteam however, the movement is very limited and the places you go to are very linear per night. Me personally, I think it was cool as a one time thing (and in the context of the series at the time was an important stepping stone), but I’m glad it never happened again during the classic era of FNaF.
Aside from that, the custom night was a fantastic, well crafted bonus gameplay mode. To this day it’s still my favourite gameplay in the series, even more than UCN (and y’all know how much I love that game), which is a shame because with it being just a side mode unlocked post-game, not a lot of people actually get to play it, and they totally should. The character roster is (mostly) solid, the mechanics are well thought out, and - a rare W - it’s entirely skill based. You’ll always be able to get through anything the game throws at you so long as you know what you’re doing.
*Timestamps*
Intro Cutscene - 0:00
Night 1 - 0:50
The Immortal and the Restless #1 - 6:39
Night 2 - 7:40
The Immortal and the Restless #2 - 25:34
Night 3 - 26:42
Night 4 - 36:30
The Immortal and the Restless #3 - 45:13
Night 5 (Real Ending) - 46:10
Real Ending Cutscene - 55:21
Credits - 56:05
Extras - 57:25
Baby Minigame - 1:01:01
Night 5 (Fake Ending) - 1:03:57
The Immortal and the Restless #4 - 1:17:19
Credits - 1:18:52
More Extras - 1:20:10
Angry Ballet - 1:22:07
First Cutscene - 1:28:28
Freddy & Co. - 1:29:37
Second Cutscene - 1:35:56
Funtime Frenzy - 1:36:39
Third Cutscene - 1:42:58
Dolls, Attack! - 1:43:47
Fourth Cutscene - 1:50:06
Girls’ Night - 1:50:41
Fifth Cutscene - 1:57:02
Weirdos - 1:57:37
Sixth Cutscene - 2:03:56
Top Shelf - 2:04:30
Seventh Cutscene - 2:10:49
Bottom Shelf - 2:11:54
Cupcake Challenge - 2:18:17
Golden Freddy (10/20 Mode) - 2:24:42
Final Cutscene - 2:31:02
*Buy Five Nights at Freddy’s: Sister Location*
Steam - store.steampowered.com/app/506610/Five_Nights_at_Freddys_Sister_Location
iOS - apps.apple.com/gb/app/five-nights-at-freddys-sl/id1189781891
Android - play.google.com/store/apps/details?id=com.scottgames.sisterlocation&hl=en_IN
Xbox/Microsoft Store - xbox.com/en-GB/games/store/five-nights-at-freddys-sister-location/9NDH606JXLWJ/0010
Nintendo Switch - nintendo.com/en-gb/Games/Nintendo-Switch-download-software/Five-Nights-at-Freddy-s-Sister-Location-1809502.html
PlayStation - store.playstation.com/en-gb/product/EP5268-CUSA20139_00-FNAFSL0000000000
“Welcome to Circus Baby's Pizza World, where family fun and interactivity go beyond anything you've seen at those *other* pizza places! With cutting-edge animatronic entertainers that will knock your kids' socks off, as well as customized pizza catering, no party is complete without Circus Baby and the gang!
Now hiring: Late night technician. Must enjoy cramped spaces and be comfortable around active machinery. Not responsible for death or dismemberment.”
Sister Location. Quite possibly the most divisive FNaF game. You either love it or hate it. There’s no inbetween. Looking at the gameplay, it’s easy to see why. It’s more story focused instead of gameplay focused, and instead of every night being the same thing with an incline in difficulty over time, you actually get to move around to different rooms, and every night has you do something different. Due to the game still being made in Clickteam however, the movement is very limited and the places you go to are very linear per night. Me personally, I think it was cool as a one time thing (and in the context of the series at the time was an important stepping stone), but I’m glad it never happened again during the classic era of FNaF.
Aside from that, the custom night was a fantastic, well crafted bonus gameplay mode. To this day it’s still my favourite gameplay in the series, even more than UCN (and y’all know how much I love that game), which is a shame because with it being just a side mode unlocked post-game, not a lot of people actually get to play it, and they totally should. The character roster is (mostly) solid, the mechanics are well thought out, and - a rare W - it’s entirely skill based. You’ll always be able to get through anything the game throws at you so long as you know what you’re doing.
*Timestamps*
Intro Cutscene - 0:00
Night 1 - 0:50
The Immortal and the Restless #1 - 6:39
Night 2 - 7:40
The Immortal and the Restless #2 - 25:34
Night 3 - 26:42
Night 4 - 36:30
The Immortal and the Restless #3 - 45:13
Night 5 (Real Ending) - 46:10
Real Ending Cutscene - 55:21
Credits - 56:05
Extras - 57:25
Baby Minigame - 1:01:01
Night 5 (Fake Ending) - 1:03:57
The Immortal and the Restless #4 - 1:17:19
Credits - 1:18:52
More Extras - 1:20:10
Angry Ballet - 1:22:07
First Cutscene - 1:28:28
Freddy & Co. - 1:29:37
Second Cutscene - 1:35:56
Funtime Frenzy - 1:36:39
Third Cutscene - 1:42:58
Dolls, Attack! - 1:43:47
Fourth Cutscene - 1:50:06
Girls’ Night - 1:50:41
Fifth Cutscene - 1:57:02
Weirdos - 1:57:37
Sixth Cutscene - 2:03:56
Top Shelf - 2:04:30
Seventh Cutscene - 2:10:49
Bottom Shelf - 2:11:54
Cupcake Challenge - 2:18:17
Golden Freddy (10/20 Mode) - 2:24:42
Final Cutscene - 2:31:02
*Buy Five Nights at Freddy’s: Sister Location*
Steam - store.steampowered.com/app/506610/Five_Nights_at_Freddys_Sister_Location
iOS - apps.apple.com/gb/app/five-nights-at-freddys-sl/id1189781891
Android - play.google.com/store/apps/details?id=com.scottgames.sisterlocation&hl=en_IN
Xbox/Microsoft Store - xbox.com/en-GB/games/store/five-nights-at-freddys-sister-location/9NDH606JXLWJ/0010
Nintendo Switch - nintendo.com/en-gb/Games/Nintendo-Switch-download-software/Five-Nights-at-Freddy-s-Sister-Location-1809502.html
PlayStation - store.playstation.com/en-gb/product/EP5268-CUSA20139_00-FNAFSL0000000000
![Five Nights at Freddy’s 4 (mobile) - Blind Mode
[Note: These 2026 mobile playthroughs will not replace the original mobile playthroughs, rather they will exist side by side each other, with these ones serving as a more pleasing viewing experience]
Blind Mode is a tad harder on mobile because you have to double tap to confirm movement to doors, and since you can’t see, you might not know that you’re facing the door to do so.
*Buy Five Nights at Freddy’s 4 on mobile*
iOS - https://apps.apple.com/gb/app/five-nights-at-freddys-4/id1023146677
Android - https://play.google.com/store/apps/details?id=com.scottgames.fnaf4&hl=en_GB Five Nights at Freddy’s 4 (mobile) - Blind Mode](https://i.ytimg.com/vi/PbXdCbYHINQ/mqdefault.jpg)

![Freddy Fazbear’s Pizzeria Simulator (mobile) - Monday-Thursday
[Note: These 2026 mobile playthroughs will not replace the original mobile playthroughs, rather they will exist side by side each other, with these ones serving as a more pleasing viewing experience]
FNaF 6 has seen some interesting updates on mobile. At first it was very good, with the only notable bug being that the printer upgrade was a one time use (and before that there was also a bug where none of the achievements for the animatronic sets would give you money). They fixed that printer bug in the update after that, but at the same time they made Silent Ventilation turn off when the computer turns off or when an ad interrupts. This completely ruined the strategy I used, and it took some convincing for them to revert it back.
Unfortunately they made another change in that same update, one that they didn’t change back. For whatever reason, Clickteam decided that for pretty much every mobile port, inputs should be based on a “tap and release” instead of just tapping. What this means is that you can touch something on the screen to interact with it, but it won’t actually register until you release your finger from the screen. Normally this isn’t really an issue, but for games like Ball Pit, Ladder Tower and ESPECIALLY Carnival Hoops, where the arrow will be when you tap will be ever so slightly off. It makes specifically Carnival Hoops much more annoying to play because you need to time the arrow 20 times back to back in rapid succession, and trust me when I say it’s really trippy. I managed to work around it, but that doesn’t make it any less annoying.
Aside from all that, this is one of the best FNaF ports that Clickteam has put out there. Objectively speaking there’s not much wrong here, and the changes they’ve made to accommodate mobile are very good, such as making basically every button bigger and thicker. The only bug that I noticed is still around is that there’s no jumpscare sound in the salvages, which doesn’t affect anything really and is actually rather funny.
*Timestamps*
Opening Minigame - 0:00
Scrap Baby Response Test - 2:28
Tycoon Mode Intro - 4:30
Monday (Tycoon) - 7:14
Monday (Office) - 23:39
Molten Freddy Salvage - 27:57
Tuesday (Tycoon) - 32:14
Tuesday (Office) - 47:20
William Afton Salvage - 51:32
Wednesday (Tycoon) - 54:50
Wednesday (Office) - 1:02:02
Scrap Baby Salvage - 1:06:53
Thursday (Tycoon) - 1:10:00
Thurday (Office) - 1:17:31
Lefty Salvage - 1:23:47
Friday (Tycoon) - 1:26:00
*Buy Freddy Fazbear’s Pizzeria Simulator on mobile*
iOS - https://apps.apple.com/gb/app/fnaf-6-pizzeria-simulator/id1455781522
Android - https://play.google.com/store/apps/details?id=com.clickteam.freddyfazbearspizzeriasimulator&hl=en_IN Freddy Fazbear’s Pizzeria Simulator (mobile) - Monday-Thursday](https://i.ytimg.com/vi/Q08FOD6xb2M/mqdefault.jpg)

![Five Nights at Freddy’s (mobile) - Night 6
[Note: These 2026 mobile playthroughs will not replace the original mobile playthroughs, rather they will exist side by side each other, with these ones serving as a more pleasing viewing experience]
Night 6 was weirdly calmer than night 5. Bonnie and Chica are double the difficulty too.
*Timestamps*
Night 6 - 0:00
The End - 9:12
*Buy Five Nights at Freddy’s on mobile*
iOS - https://apps.apple.com/gb/app/five-nights-at-freddys/id912536422
Android - https://play.google.com/store/apps/details?id=com.scottgames.fivenightsatfreddys&hl=en_IN Five Nights at Freddy’s (mobile) - Night 6](https://i.ytimg.com/vi/QFK8EkJw9kg/mqdefault.jpg)





