Uploaded April 2026 | Updated September 2026, 2 weeks ago
This took an hour and a half to beat. Withered Penguin is the biggest pain in the ass. He gives you practically no reaction time, and if he appears when Withered Chester does, you can basically kiss the run goodbye. I got into a cycle of trying to trigger Penguin a few seconds before Chester spawned, so that I could find him during the cooldown period that I’m assuming Penguin had. Penguin also made trying to lure back Candy, Cindy and Blank annoying because by the time you get back to the cameras after he shuts them down, they’re either really close or already ready to get you.
Download this port - archive.org/details/fnaf-ios-ports-series
This took an hour and a half to beat. Withered Penguin is the biggest pain in the ass. He gives you practically no reaction time, and if he appears when Withered Chester does, you can basically kiss the run goodbye. I got into a cycle of trying to trigger Penguin a few seconds before Chester spawned, so that I could find him during the cooldown period that I’m assuming Penguin had. Penguin also made trying to lure back Candy, Cindy and Blank annoying because by the time you get back to the cameras after he shuts them down, they’re either really close or already ready to get you.
Download this port - archive.org/details/fnaf-ios-ports-series
![Freddy Fazbear’s Pizzeria Simulator (mobile) - Monday-Thursday
[Note: These 2026 mobile playthroughs will not replace the original mobile playthroughs, rather they will exist side by side each other, with these ones serving as a more pleasing viewing experience]
FNaF 6 has seen some interesting updates on mobile. At first it was very good, with the only notable bug being that the printer upgrade was a one time use (and before that there was also a bug where none of the achievements for the animatronic sets would give you money). They fixed that printer bug in the update after that, but at the same time they made Silent Ventilation turn off when the computer turns off or when an ad interrupts. This completely ruined the strategy I used, and it took some convincing for them to revert it back.
Unfortunately they made another change in that same update, one that they didn’t change back. For whatever reason, Clickteam decided that for pretty much every mobile port, inputs should be based on a “tap and release” instead of just tapping. What this means is that you can touch something on the screen to interact with it, but it won’t actually register until you release your finger from the screen. Normally this isn’t really an issue, but for games like Ball Pit, Ladder Tower and ESPECIALLY Carnival Hoops, where the arrow will be when you tap will be ever so slightly off. It makes specifically Carnival Hoops much more annoying to play because you need to time the arrow 20 times back to back in rapid succession, and trust me when I say it’s really trippy. I managed to work around it, but that doesn’t make it any less annoying.
Aside from all that, this is one of the best FNaF ports that Clickteam has put out there. Objectively speaking there’s not much wrong here, and the changes they’ve made to accommodate mobile are very good, such as making basically every button bigger and thicker. The only bug that I noticed is still around is that there’s no jumpscare sound in the salvages, which doesn’t affect anything really and is actually rather funny.
*Timestamps*
Opening Minigame - 0:00
Scrap Baby Response Test - 2:28
Tycoon Mode Intro - 4:30
Monday (Tycoon) - 7:14
Monday (Office) - 23:39
Molten Freddy Salvage - 27:57
Tuesday (Tycoon) - 32:14
Tuesday (Office) - 47:20
William Afton Salvage - 51:32
Wednesday (Tycoon) - 54:50
Wednesday (Office) - 1:02:02
Scrap Baby Salvage - 1:06:53
Thursday (Tycoon) - 1:10:00
Thurday (Office) - 1:17:31
Lefty Salvage - 1:23:47
Friday (Tycoon) - 1:26:00
*Buy Freddy Fazbear’s Pizzeria Simulator on mobile*
iOS - https://apps.apple.com/gb/app/fnaf-6-pizzeria-simulator/id1455781522
Android - https://play.google.com/store/apps/details?id=com.clickteam.freddyfazbearspizzeriasimulator&hl=en_IN Freddy Fazbear’s Pizzeria Simulator (mobile) - Monday-Thursday](https://i.ytimg.com/vi/Q08FOD6xb2M/mqdefault.jpg)

![Five Nights at Freddy’s (mobile) - Night 6
[Note: These 2026 mobile playthroughs will not replace the original mobile playthroughs, rather they will exist side by side each other, with these ones serving as a more pleasing viewing experience]
Night 6 was weirdly calmer than night 5. Bonnie and Chica are double the difficulty too.
*Timestamps*
Night 6 - 0:00
The End - 9:12
*Buy Five Nights at Freddy’s on mobile*
iOS - https://apps.apple.com/gb/app/five-nights-at-freddys/id912536422
Android - https://play.google.com/store/apps/details?id=com.scottgames.fivenightsatfreddys&hl=en_IN Five Nights at Freddy’s (mobile) - Night 6](https://i.ytimg.com/vi/QFK8EkJw9kg/mqdefault.jpg)







