How to Add a Dynamically Scaling Media Plane in Unreal Engine Composure: Beginners Guide @offworldlive
How to Add a Dynamically Scaling Media Plane in Unreal Engine Composure: Beginners Guide  @offworldlive
Uploaded May 2023 | Updated September 2026, 11 hours ago
This is an intro to our step-by-step guide to building a Composite in Unreal Engine with full post-process effects and dynamic media planes.

The rest of the playlist will cover: youtube.com/playlist?list=PLElT6SIg9JnBaRPTO2U4Sg9yLnWqZqdLY
- scene set-up
- adding a background element with full post-process effects
- setting up your media input
- chromakeying your media
- adding your media to your scene for reflections and shadows
- adding your clean media plate to your composite
- creating your composite layers
- adding a Matte for foreground elements
- outputting your composite from Unreal
- performance tips

You can download the OWL Compositing Toolkit free here: https://offworld.live/download-center

Get support or share ideas with our large creator community on Discord: discord.gg/VQXARA2

Key Features of the OWL Compositing Toolkit:
- A workflow inside Unreal Engine, which upgrades Unreal's Composure.
- Video planes which dynamically scale with tracked & moving cameras.
- Crystal-clear media inputs with no anti-aliasing.
- Upgraded CG Element with full Post-Process effects. 
- Upgraded CG Matte with full Post-Process effects.
- Reflections, dynamic shadows, transparency, bloom, particles etc.
- Media I/O 'on-tick' for perfect layer synchronization.
- NDI Input/ Output Pass.
- Spout Input/ Output Pass.
- Screen Capture Input Pass.
- HUD/ UMG Input Pass.

For more information please watch the other videos in the playlist!
How to Add a Dynamically Scaling Media Plane in Unreal Engine Composure: Beginners GuideHow to do Full-Body Webcam-MoCap for Unreal Engine Metahumans! | BOWTI VTUBER TUTORIALCreate Custom Morph Targets for your MetaHuman  │ VTUBER GAME DEV OPEN Q&ALiveLink and Full-Body Mocap for your Custom Characters in Unreal Engine | VTUBER GAME DEV OPEN Q&AHow to Build Virtual Studio Environments Using the OWL Virtual Production Shared ProjectHow to Import your Own Levels into the VTuber Open Project │ VTUBER GAME DEV OPEN Q&ADepth of Field and blur in immersive 360/ 180 renders | Unreal Engine | OWL 360 Hangouts #36Editor Utility Widgets - Creating a Switcher: VIRTUAL PRODUCTION Q+A LIVESTREAMSVIRTUAL PRODUCTION: OWL COMPOSITING TOOLKIT OVERVIEW: OPEN Q&A SESSIONHow to Add Multiple Media Inputs into Composure in Unreal EngineCase Study: Professional Quality Real-Time Compositing in Unreal Engine360 Render Hangouts #3 Rendering Tips
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How to Add a Dynamically Scaling Media Plane in Unreal Engine Composure: Beginners Guide

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