Depth of Field and blur in immersive 360/ 180 renders | Unreal Engine | OWL 360 Hangouts #36 @offworldlive
Depth of Field and blur in immersive 360/ 180 renders | Unreal Engine | OWL 360 Hangouts #36  @offworldlive
Uploaded April 2026 | Updated September 2026, 12 hours ago
Welcome to the weekly Off World Live 360 rendering hangouts!

We are excited to share the features and capabilities of our new 360 camera, a plugin for Unreal Engine. Try it for free by downloading from our website: https://offworld.live/resources/download-center

This week we will be exploring Depth of field and Z-depth based effects for 360/180 renders.

Join our weekly session to:
Learn new workflows using the OWL Toolkit
Ask questions about specific features and workflows

Each week we do a short demonstration of a specific workflow followed by open Q&A.

Topics will include:
360 Rendering Pipeline tips,
Colour Workflows,
Stereo 360 Rendering,
Output types,
Ultra High Res Renders,
Post Production,
Headset and Dome Preview techniques,
Real Time Previz workflows,
360 Cam capabilities
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OFF WORLD LIVE |

Depth of Field and blur in immersive 360/ 180 renders | Unreal Engine | OWL 360 Hangouts #36

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