Uploaded September 2023 | Updated September 2026, 1 day ago
Customize your MetaHuman and create custom morph targets for your VTuber character. Stream as a glitched character and use LiveLink with custom morph targets!
This tutorial is adapted from SqueezyPixels' tutorial and Blender Addon.
ShapeKeyWrap:
squeezypixels.gumroad.com/l/shapekeywrap?layout=profile
Autodesk 2013.3 FBX Converter:
autodesk.com/developer-network/platform-technologies/fbx-converter-archives
00:00 - 06:11 Demo
06:11 - 07:41 Export Face Mesh
07:45 - 10:38 Convert FBX with Autodesk FBX Software
10:50 - 12:36 Import FBX into Blender
12:37 - 17:13 Create new blendshapes
17:14 - 27:18 Transfer shape keys
27:18 - 37:21 Reimport to Unreal
39:39 Use LiveLink with Morph Target
OFF WORLD LIVE
VTUBER GAME DEVELOPMENT
OPEN Q&A SESSION
Every Wednesday, 16.00 GMT
Join our weekly session to:
Learn new blueprints and setups for your VTuber content
Ask questions about specific features and workflows
Each week we do a short demonstration of a specific workflow followed by open Q&A
All workflows and blueprints are free for download in our GitHub and Knowledge Center
Topics covered will include:
-Input/ output media direct from Unreal
-Character rigging (VRM and Metahuman)
-Face and body capture technology options
-Avatar customisation
-Environment building
-Games packaging and UI development
Customize your MetaHuman and create custom morph targets for your VTuber character. Stream as a glitched character and use LiveLink with custom morph targets!
This tutorial is adapted from SqueezyPixels' tutorial and Blender Addon.
ShapeKeyWrap:
squeezypixels.gumroad.com/l/shapekeywrap?layout=profile
Autodesk 2013.3 FBX Converter:
autodesk.com/developer-network/platform-technologies/fbx-converter-archives
00:00 - 06:11 Demo
06:11 - 07:41 Export Face Mesh
07:45 - 10:38 Convert FBX with Autodesk FBX Software
10:50 - 12:36 Import FBX into Blender
12:37 - 17:13 Create new blendshapes
17:14 - 27:18 Transfer shape keys
27:18 - 37:21 Reimport to Unreal
39:39 Use LiveLink with Morph Target
OFF WORLD LIVE
VTUBER GAME DEVELOPMENT
OPEN Q&A SESSION
Every Wednesday, 16.00 GMT
Join our weekly session to:
Learn new blueprints and setups for your VTuber content
Ask questions about specific features and workflows
Each week we do a short demonstration of a specific workflow followed by open Q&A
All workflows and blueprints are free for download in our GitHub and Knowledge Center
Topics covered will include:
-Input/ output media direct from Unreal
-Character rigging (VRM and Metahuman)
-Face and body capture technology options
-Avatar customisation
-Environment building
-Games packaging and UI development










