Ars Technica | How Sid Meier Almost Made Civilization a Real-Time Strategy Game | War Stories | Ars Technica @arstechnica | Uploaded September 2019 | Updated October 2024, 15 hours ago.
Sid Meier, the creator of the popular Civilization video game series, goes behind the scenes of the development of the franchise's first entry. Sid explains some of the challenges they came across while transitioning the game from real-time to turn-based strategy.
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How Sid Meier Almost Made Civilization a Real-Time Strategy Game | War Stories | Ars Technica
Sid Meier, the creator of the popular Civilization video game series, goes behind the scenes of the development of the franchise's first entry. Sid explains some of the challenges they came across while transitioning the game from real-time to turn-based strategy.
Connect with Ars Technica:
Visit ArsTechnica.com: arstechnica.com
Follow Ars Technica on Facebook: facebook.com/arstechnica
Follow Ars Technica on Google+: plus.google.com/+ArsTechnica/videos
Follow Ars Technica on Twitter: twitter.com/arstechnica
How Sid Meier Almost Made Civilization a Real-Time Strategy Game | War Stories | Ars Technica