Ars Technica | How Blade Runner Reinvented Adventure Games | War Stories | Ars Technica @arstechnica | Uploaded February 2019 | Updated October 2024, 18 hours ago.
In 1995, Westwood Studios set out to make a game based on one of the most beloved science fiction films ever made. They took a big risk, applying unproven technology and storytelling methods. Blade Runner wold go on to become of the highest-selling action-adventure games of all time.
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How Blade Runner Reinvented Adventure Games | War Stories | Ars Technica
In 1995, Westwood Studios set out to make a game based on one of the most beloved science fiction films ever made. They took a big risk, applying unproven technology and storytelling methods. Blade Runner wold go on to become of the highest-selling action-adventure games of all time.
Connect with Ars Technica:
Visit ArsTechnica.com: arstechnica.com
Follow Ars Technica on Facebook: facebook.com/arstechnica
Follow Ars Technica on Google+: plus.google.com/+ArsTechnica/videos
Follow Ars Technica on Twitter: twitter.com/arstechnica
How Blade Runner Reinvented Adventure Games | War Stories | Ars Technica