Ars Technica | How Total War: Rome II's Ambition Was Almost Its Undoing | War Stories | Ars Technica @arstechnica | Uploaded December 2018 | Updated October 2024, 1 day ago.
With 150,000 possible land battle locations, 2,500 river crossing locations, 20,000 possible ambush locations and much more, Total War: Rome II was quite the ambitious project. Pawel Wojs, lead battlefield artist on Total War: Rome II, discusses how the plan to integrate land, sea, and siege battle elements into the game was nearly too ambitious a task.
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How Total War: Rome II's Ambition Was Almost Its Undoing | War Stories | Ars Technica
With 150,000 possible land battle locations, 2,500 river crossing locations, 20,000 possible ambush locations and much more, Total War: Rome II was quite the ambitious project. Pawel Wojs, lead battlefield artist on Total War: Rome II, discusses how the plan to integrate land, sea, and siege battle elements into the game was nearly too ambitious a task.
Connect with Ars Technica:
Visit ArsTechnica.com: arstechnica.com
Follow Ars Technica on Facebook: facebook.com/arstechnica
Follow Ars Technica on Google+: plus.google.com/+ArsTechnica/videos
Follow Ars Technica on Twitter: twitter.com/arstechnica
How Total War: Rome II's Ambition Was Almost Its Undoing | War Stories | Ars Technica