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Ars Technica | How Horror Works in Amnesia: Rebirth, Soma and Amnesia: The Dark Descent | Ars Technica @arstechnica | Uploaded October 2020 | Updated October 2024, 1 day ago.
Today Ars Technica takes you inside the mind of Frictional Games co-founder Thomas Grip to dissect the philosophy behind their critically-acclaimed horror games. From 2010’s Amnesia: The Dark Descent to 2015’s Soma and continuing with the upcoming Amnesia: Rebirth, Thomas and his colleagues have worked to elevate horror gaming from a sequence of jump-scares into something much more terrifying. By directing their focus into a complex narrative, and bringing menacingly interactive environments to life, Thomas and Frictional Games prove that nothing scares players like immersion in a story.


00:00 Introduction
00:50 Dark Beginnings
05:18 Scare Tactics
14:24 Mind Games
18:38 Tools of Suspense
23:47 Tactility and Immersion in Rebirth
33:34 Narrative and Nightmares
41:04 Burying The Past and Amnesia: Rebirth

Footage used in this video:

Gab Smolders
youtube.com/user/GirlGamerGaB

PewDiePie
youtube.com/user/PewDiePie

Lilia Live
youtube.com/channel/UCHNjavmkFUf2n0uzWSgj16w

Markiplier
youtube.com/user/markiplierGAME

Suzy Lu
youtube.com/user/SuzyLuGME

TheEyeofZion
youtube.com/channel/UCUJtfYd-MxOyu7hsvVLMtIQ

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How Horror Works in Amnesia: Rebirth, Soma and Amnesia: The Dark Descent | Ars Technica
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How Horror Works in Amnesia: Rebirth, Soma and Amnesia: The Dark Descent | Ars Technica @arstechnica

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