Ars Technica | How Stardock's Elemental: War of Magic Failed | War Stories | Ars Technica @arstechnica | Uploaded February 2018 | Updated October 2024, 18 hours ago.
Brad Wardell, founder of Stardock Corporation, details the difficulties in the development of Elemental: War of Magic, a game that shipped in a largely broken state. A memory error caused the development team to pull features from the game in order to fix the issue, but the concern wasn't resolved by the time the game released. As a result, the original vision for Elemental: War of Magic was never fully realized.
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How Stardock's Elemental: War of Magic Failed | War Stories | Ars Technica
Brad Wardell, founder of Stardock Corporation, details the difficulties in the development of Elemental: War of Magic, a game that shipped in a largely broken state. A memory error caused the development team to pull features from the game in order to fix the issue, but the concern wasn't resolved by the time the game released. As a result, the original vision for Elemental: War of Magic was never fully realized.
Connect with Ars Technica:
Visit ArsTechnica.com: arstechnica.com
Follow Ars Technica on Facebook: facebook.com/arstechnica
Follow Ars Technica on Google+: plus.google.com/+ArsTechnica/videos
Follow Ars Technica on Twitter: twitter.com/arstechnica
How Stardock's Elemental: War of Magic Failed | War Stories | Ars Technica