Ars Technica | How Aliens versus Predator's Late Design Change Made It a Classic | War Stories | Ars Technica @arstechnica | Uploaded November 2018 | Updated October 2024, 15 hours ago.
Tim Jones, lead artist and producer for the classic PC game "Aliens vs. Predator," talks about the risky development choices that ultimately led to the game's incredible success.
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How Aliens versus Predator's Late Design Change Made It a Classic | War Stories | Ars Technica
Tim Jones, lead artist and producer for the classic PC game "Aliens vs. Predator," talks about the risky development choices that ultimately led to the game's incredible success.
Connect with Ars Technica:
Visit ArsTechnica.com: arstechnica.com
Follow Ars Technica on Facebook: facebook.com/arstechnica
Follow Ars Technica on Google+: plus.google.com/+ArsTechnica/videos
Follow Ars Technica on Twitter: twitter.com/arstechnica
How Aliens versus Predator's Late Design Change Made It a Classic | War Stories | Ars Technica