How For Honor Incentivises Nobility (Review/Analysis) @WritingOnGames
How For Honor Incentivises Nobility (Review/Analysis)  @WritingOnGames
Uploaded February 2017 | Updated September 2026, 3 weeks ago
(PC review code provided by publisher)

For Honor does not give off the best first impression. It's a mess of menus, systems and modes that don't necessarily gel with the game's deliberate, weighty melee combat.

When the game strips this nonsense away, however, and focuses on its clear strength (one-on-one combat), it makes for not only a deeply tense experience, but a refreshingly chivalrous approach to fracases. In this episode of Writing on Games, I want to focus on how the game upholds its namesake—encouraging you to fight with honour.


---


Patreon - patreon.com/writingongames
Podcast (iTunes) - itunes.apple.com/gb/podcast/writing-on-gamescast/id1124674245
Podcast (RSS) - writingongamescast.libsyn.com/rss

---

Thank you all SO much for your continued support. Whether you support the Patreon, subscribed or just watch the video, I just want to say thank you—people like you are changing my life for the better every day.

---

Bushido Blade footage from ROFLSoup: youtube.com/watch?v=IFZSzjSkaiE&t=164s
How For Honor Incentivises Nobility (Review/Analysis)Like a Dragon Gaiden Says Farewell To Kiryu Kazuma (Analysis)Why Perfect Games Are BoringExamining the Battle Royale Landscape, One Year Post-PUBGCall of Duty Modern Warfare 2 is a Big, Dumb MessWhy Yakuza 0 is a Masterclass in Managing ToneWhere Dark Souls 2 Went WrongWhy I Enjoy Horizon Forbidden West, Despite ItselfA Personal Examination of The Last of Us Part 2 (Spoilers)A Critical Reexamination of No Mans SkyWhat Makes DESCENDERS So Exhilarating?How Red Dead Redemption 2 Makes Loss Matter
Writing on Games |

How For Honor Incentivises Nobility (Review/Analysis)

SHARE TO X SHARE TO REDDIT SHARE TO FACEBOOK WALLPAPER