Uploaded January 2022 | Updated September 2026, 3 weeks ago
🕹 Browser games FTW! Play more than 500 original games on GXC, like Table Tanks: https://opr.as/WritingonGames-TableTanks Thanks to GXC for sponsoring this video!
In revisiting Red Dead Redemption 2 recently, I found myself shocked at how little I was following the main plot this time around. Instead, I found myself spending hours and hours just wandering the plains of this open world—immersing myself in the most minor of side missions, the smallest of tasks, gleefully seeking out any minor encounter I could and loving every minute of it. The reason? The stakes in these scenarios was usually so much higher than anything found on the critical path—massive amounts of effort could amount to nothing—and this ended up speaking to the absurdist brutality of this world in a way that I found incredibly compelling. That is to say, in order to win, sometimes you've gotta lose.
TIMESTAMPS:
0:00 - Sponsor
1:03 - A Story of a Bear
3:03 - Losing a Winning Mission
5:14 - Subverting Open World Mission Design
6:27 - The Absurdist Chaos of RDR2's World
8:24 - Is RDR2 Frustrating?
9:03 - Sometimes to Win, You've Gotta Lose
10:57 - Outro/Thank you!
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Support the show on Patreon - patreon.com/writingongames
Podcast - http://anchor.fm/writingongamescast
Second Channel - youtube.com/channel/UC1xxfS_HILi09yaELQdmV1A
---
Raz's video on frustration in RDR2 - youtube.com/watch?v=xMNTNDRcQJI
Text intro by Isaac Holland - twitter.com/drazgames
🕹 Browser games FTW! Play more than 500 original games on GXC, like Table Tanks: https://opr.as/WritingonGames-TableTanks Thanks to GXC for sponsoring this video!
In revisiting Red Dead Redemption 2 recently, I found myself shocked at how little I was following the main plot this time around. Instead, I found myself spending hours and hours just wandering the plains of this open world—immersing myself in the most minor of side missions, the smallest of tasks, gleefully seeking out any minor encounter I could and loving every minute of it. The reason? The stakes in these scenarios was usually so much higher than anything found on the critical path—massive amounts of effort could amount to nothing—and this ended up speaking to the absurdist brutality of this world in a way that I found incredibly compelling. That is to say, in order to win, sometimes you've gotta lose.
TIMESTAMPS:
0:00 - Sponsor
1:03 - A Story of a Bear
3:03 - Losing a Winning Mission
5:14 - Subverting Open World Mission Design
6:27 - The Absurdist Chaos of RDR2's World
8:24 - Is RDR2 Frustrating?
9:03 - Sometimes to Win, You've Gotta Lose
10:57 - Outro/Thank you!
---
Support the show on Patreon - patreon.com/writingongames
Podcast - http://anchor.fm/writingongamescast
Second Channel - youtube.com/channel/UC1xxfS_HILi09yaELQdmV1A
---
Raz's video on frustration in RDR2 - youtube.com/watch?v=xMNTNDRcQJI
Text intro by Isaac Holland - twitter.com/drazgames


![How the Meaning of Vanquish (and Spec Ops: The Line) Changed
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Vanquish was recently re-released on PC to the delight of the cult following it has developed since 2010. Whilst the experience has remained largely unchanged, however, as a whole it meant something very different to me now than it did back then; all because of the new context under which I was playing it.
This also got me thinking about games whose themes rely on context to convey meaning. Spec Ops: The Line turns five in June, and yet the industry it was furiously reacting against has changed dramatically since then. In this episode of Writing on Games then, I want to explore just how much a shift in context can have on the meaning of a game, and what this means for the future of our medium.
Nier Automata & How We Define Meaning in Video Games (SPOILERS) - [game array] - https://www.youtube.com/watch?v=pNjJ8skeG1g
Why Sledgehammers founders wanted to take Call of Duty back to World War 2 (VentureBeat) - https://venturebeat.com/2017/04/26/why-sledgehammers-founders-wanted-to-take-call-of-duty-back-to-world-war-ii/
EA turns horrors of WWI into tone-deaf Battlefield 1 memes, quickly deletes them (Polygon) - https://www.polygon.com/2016/10/31/13478344/battlefield-1-ea-deleted-tweets-marketing
Call of Duty WW2/Infinite Warfare footage from Activision
Battlefield One/Army of Two footage from EA
Far Cry 5/Rainbow Six Siege footage from Ubisoft
Gears of War footage from Microsoft
Bayonetta footage from Sega
Devil May Cry 4 footage from Thunder Kat - https://www.youtube.com/watch?v=2CcQEW8bjlk
50 Cent Blood on the Sand footage from gamesoverdose - https://www.youtube.com/watch?v=1qADNFcVQ4c
Thank you all SO much for your continued support. Whether you support the Patreon, subscribed or just watch the video, I just want to say thank you—people like you are changing my life for the better every day. How the Meaning of Vanquish (and Spec Ops: The Line) Changed](https://i.ytimg.com/vi/BvTGmRedBqQ/mqdefault.jpg)







