Uploaded July 2018 | Updated September 2026, 3 weeks ago
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Call of Duty had multiple games under its belt before capturing the zeitgeist with Modern Warfare. Minecraft took a few years to become the household name we know it as today. In a fraction of that time, we've seen the genre of battle royale thrust into the spotlight thanks to the release of Playerunknown's Battlegrounds, the seemingly unstoppable rise of competitor Fortnite, the inevitable imitators trying to cash in on the hype, the catastrophic failure of those imitators (with one studio closing within a month of their release), all while fatigue sets in with an increasingly disgruntled playerbase.
As someone whose interest in battle royale games has long faded but whose fascination at their cultural impact has only grown as its popularity has, I thought it might be interesting to examine where the genre stands one year on from PUBG's release; examining why genre mechanics and release models might be responsible for the situation we find ourselves in, and why any further competition faces an unbelievably steep uphill battle.
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Intro text animation by Draz: twitter.com/DrazGames
youtube.com/channel/UCd3x2o76QHYNy4Vh6rkRtfg
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Also apologies for failing to credit Noclip in the video for their Brendan Greene internet footage - youtube.com/watch?v=4e9EjExsMvI
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Thank you so much for your continued support!
Production work by Nico Bleackley
Support the show on Patreon - patreon.com/writingongames
Podcast (iTunes) - itunes.apple.com/us/podcast/writing-on-gamescast/id1124674245?mt=2
Second Channel - youtube.com/channel/UC1xxfS_HILi09yaELQdmV1A
---
Call of Duty had multiple games under its belt before capturing the zeitgeist with Modern Warfare. Minecraft took a few years to become the household name we know it as today. In a fraction of that time, we've seen the genre of battle royale thrust into the spotlight thanks to the release of Playerunknown's Battlegrounds, the seemingly unstoppable rise of competitor Fortnite, the inevitable imitators trying to cash in on the hype, the catastrophic failure of those imitators (with one studio closing within a month of their release), all while fatigue sets in with an increasingly disgruntled playerbase.
As someone whose interest in battle royale games has long faded but whose fascination at their cultural impact has only grown as its popularity has, I thought it might be interesting to examine where the genre stands one year on from PUBG's release; examining why genre mechanics and release models might be responsible for the situation we find ourselves in, and why any further competition faces an unbelievably steep uphill battle.
---
Intro text animation by Draz: twitter.com/DrazGames
youtube.com/channel/UCd3x2o76QHYNy4Vh6rkRtfg
---
Also apologies for failing to credit Noclip in the video for their Brendan Greene internet footage - youtube.com/watch?v=4e9EjExsMvI
---
Thank you so much for your continued support!
Production work by Nico Bleackley










![How the Meaning of Vanquish (and Spec Ops: The Line) Changed
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Vanquish was recently re-released on PC to the delight of the cult following it has developed since 2010. Whilst the experience has remained largely unchanged, however, as a whole it meant something very different to me now than it did back then; all because of the new context under which I was playing it.
This also got me thinking about games whose themes rely on context to convey meaning. Spec Ops: The Line turns five in June, and yet the industry it was furiously reacting against has changed dramatically since then. In this episode of Writing on Games then, I want to explore just how much a shift in context can have on the meaning of a game, and what this means for the future of our medium.
Nier Automata & How We Define Meaning in Video Games (SPOILERS) - [game array] - https://www.youtube.com/watch?v=pNjJ8skeG1g
Why Sledgehammers founders wanted to take Call of Duty back to World War 2 (VentureBeat) - https://venturebeat.com/2017/04/26/why-sledgehammers-founders-wanted-to-take-call-of-duty-back-to-world-war-ii/
EA turns horrors of WWI into tone-deaf Battlefield 1 memes, quickly deletes them (Polygon) - https://www.polygon.com/2016/10/31/13478344/battlefield-1-ea-deleted-tweets-marketing
Call of Duty WW2/Infinite Warfare footage from Activision
Battlefield One/Army of Two footage from EA
Far Cry 5/Rainbow Six Siege footage from Ubisoft
Gears of War footage from Microsoft
Bayonetta footage from Sega
Devil May Cry 4 footage from Thunder Kat - https://www.youtube.com/watch?v=2CcQEW8bjlk
50 Cent Blood on the Sand footage from gamesoverdose - https://www.youtube.com/watch?v=1qADNFcVQ4c
Thank you all SO much for your continued support. Whether you support the Patreon, subscribed or just watch the video, I just want to say thank you—people like you are changing my life for the better every day. How the Meaning of Vanquish (and Spec Ops: The Line) Changed](https://i.ytimg.com/vi/BvTGmRedBqQ/mqdefault.jpg)