Hi-Fi RUSH - Rhythm Tower S-Rank @iconoclast575
Hi-Fi RUSH - Rhythm Tower S-Rank  @iconoclast575
Uploaded January 2023 | Updated September 2026, 2 weeks ago
Story mode playthrough on Rhythm Master difficulty:
PART 1 (Tracks 1 & 2) : youtu.be/7-BT80EEaHU
PART 2 (Tracks 3-7): youtu.be/SEnlfMy9Xn0
PART 3 (Tracks 8-12): youtu.be/cRVvxxmOC_s
Rhythm Tower (S-Rank): youtu.be/WAk-xf6R9rM

Hi-Fi RUSH is a new action game from Tango Gameworks, creators of The Evil Within & Ghostwire Tokyo. It was announced and released on the same day for PC and Xbox, just under a week ago, and I've been playing it ever since.

This is structured like a typical Devil May Cry type of action game, except the twist in this one is that you time your attacks to the beat of the music for extra damage (and score). No matter when you press a button, your attacks will always land on-beat (visualized by your floating cat friend, 808, and various other things in the world... even the UI), so you should always be trying to time your button presses right instead of mashing. It's a unique concept that they've executed brilliantly. And of course the graphics are fantastic, the animation is incredible, the characters are likeable, the story is enjoyable - everything is just great.

This is a run through the Rhythm Tower, this game's equivalent to Devil May Cry's Bloody Palace. The only criteria that matters for an S-rank is your time remaining (you need around 8 minutes), so don't spend too much time trying to build up your combos. You gain time by timing your finishers and parry followups correctly, and killing enemies and clearing floors with a high style ranking. You can exchange time for items in Korsica's shop, but I don't use it.

I use the Pick Me Up and Hibiki skills in this run. PMU is good for healing, and Hibiki is a super powerful AOE attack that'll make quick work of any floor. I'm sure there's a more optimal setup once you're super familiar with everything, but that's a good, all-purpose combo to start out with.

As for my chips, I'm using the two that give you a 20% chance to get reverb and healing items for each parry (both at level 1), and the chips that power up Peppermint's electric shot to stun additional nearby enemies and increase how long they're stunned for.

I'll start doing a full S-rank campaign playthrough on Rhythm Master next.

(Will add chapters in a few hours)

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Beat 'em Ups (e.g. Final Fight): youtube.com/playlist?list=PLfI6IYca_kvMhpG1GR9sk8OYiWQMZZTgl
2D Action (e.g. Metal Slug): youtube.com/playlist?list=PLfI6IYca_kvNFjpnJ59Th6N0IU1PSpD3d
STG/Shmups (e.g. Dodonpachi): youtube.com/playlist?list=PLFE6B3779BE759F71
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Hi-Fi RUSH - Rhythm Tower S-Rank

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