Uploaded September 2026 | Updated September 2026, 2 weeks ago
Introducing Hardcuts Render – a standalone 3D rendering application designed to turn your 3D models into high-quality renders quickly and easily.
Import your models, set up materials, lighting and cameras, and create beautiful renders without a complicated workflow.
We’ve separated sculpting and rendering, so Hardcuts is now available for $30, while Hardcuts Render is only $9.99.
Perfect for 3D artists, sculptors, hard-surface modelers and anyone looking for a simple and affordable way to render their models.
Get Hardcuts and Hardcuts Render from here : hardcuts.io
See my social profiles here:
Instagram: instagram.com/jayanamgames
X: https://x.com/jayanamgames
Patreon: patreon.com/jayanam
Merch Store: teespring.com/de/stores/jayanam-gamedev
Production Music courtesy of Epidemic Sound: epidemicsound.com
Introducing Hardcuts Render – a standalone 3D rendering application designed to turn your 3D models into high-quality renders quickly and easily.
Import your models, set up materials, lighting and cameras, and create beautiful renders without a complicated workflow.
We’ve separated sculpting and rendering, so Hardcuts is now available for $30, while Hardcuts Render is only $9.99.
Perfect for 3D artists, sculptors, hard-surface modelers and anyone looking for a simple and affordable way to render their models.
Get Hardcuts and Hardcuts Render from here : hardcuts.io
See my social profiles here:
Instagram: instagram.com/jayanamgames
X: https://x.com/jayanamgames
Patreon: patreon.com/jayanam
Merch Store: teespring.com/de/stores/jayanam-gamedev
Production Music courtesy of Epidemic Sound: epidemicsound.com

![Blender 2.8 / 2.9 Hard Surface Modeling : JMesh Tools new Features
In this #Blender 2.9 alpha tutorial I show some new features of my free JMesh Tools addon, for example the new Gizmo with that you can move primitives around, that can be created in the Jmesh tools primitive mode.
The #hardsurface model is a bit more elaborated, I add materials, also with emission, and curves for cables / wires.
Table of contents:
[00:20] Blender project and materials like metal and emission
[00:45] Creating the base mesh
[01:45] Recalculate normals
[02:24] Start with #boolean operations and the primitive mode
[02:40] The mirror and gizmo features
[03:50] Snap an object to a face at the cursor
[05:15] Creating cutter for slice boolean operation
[09:20] More difference operations with gizmo and mirror for y axis
[12:00] Array modifier to slice multiple parts
[13:30] Creating parts for emissive shader
[15:15] Union calinder for cable connectors and cleaning up geometry
[17:00] Adding Curves for wires
The Jmesh tools addon can be downloaded here for free:
https://github.com/jayanam/jmesh-tools
See my social profiles here:
Instagram: https://www.instagram.com/jayanamgames/
Twitter: https://twitter.com/jayanamgames
Facebook: https://www.facebook.com/jayanamgames
Patreon: https://www.patreon.com/jayanam
Merch Store: https://teespring.com/de/stores/jayanam-gamedev
Production Music courtesy of Epidemic Sound: http://www.epidemicsound.com Blender 2.8 / 2.9 Hard Surface Modeling : JMesh Tools new Features](https://i.ytimg.com/vi/sDkkDgfE4EM/mqdefault.jpg)








