Blender Modeling : Boolean NGons to Subdivision surface @JayAnAm
Blender Modeling : Boolean NGons to Subdivision surface  @JayAnAm
Uploaded August 2021 | Updated September 2026, 2 weeks ago
This is a Blender modeling tip for converting a mesh with NGons that is created by using booleans into a mesh with quads so that we can use the Subdivision Surface modifier for it.

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The technique is to triangulate and then turning the triangles to quads. This works for simple meshes like the cylinder in this example but not for more complicated meshes.

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Blender Modeling : Boolean NGons to Subdivision surface

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