Blender 2.91 Hardsurface Sculpting : Baking the Normal Map @JayAnAm
Blender 2.91 Hardsurface Sculpting : Baking the Normal Map  @JayAnAm
Uploaded September 2020 | Updated September 2026, 2 weeks ago
In this Blender 2.91 texturing tutorial I show how to bake the normal map for my hard surface sculpting, the stone, to that I sculpted the details in the previous part, to the low poly mesh that we started with.

🚀 Also checkout my Hardsurface sculpting tool Hardcuts: hardcuts.io

The low poly mesh I just automatically UV Unwrap (Smart UV project) and then I use Cycles for baking the normals fom the high poly onto this mesh.

To really snap the vertices to the mesh I add a shrinkwrap modifier to the low poly object.

See my social profiles here:
Instagram: instagram.com/jayanamgames
X: https://x.com/jayanamgames
Facebook: facebook.com/jayanamgames
Patreon: patreon.com/jayanam
Merch Store: teespring.com/de/stores/jayanam-gamedev

Production Music courtesy of Epidemic Sound: epidemicsound.com
Blender 2.91 Hardsurface Sculpting : Baking the Normal MapBlender Live Talk JMeshtools New Features and PythonUnity 2021 Animator Controller Beginner TutorialBlender 2.9 Sculpting Features JmeshtoolsBlender Low Poly Rigging and Animation TutorialBlender Animation to Unity TutorialBlender 2.90 alpha More new featuresWim Hof Breathing Method DemoBlender 2.90 Hard Surface Modeling Tutorial : ScrewdriverBlender Hardsurface Sculpting with JSculpt and Multiresolution ModifierBitcoin & Forex Trading Strategy IndicatorUnity 2021 UI, C# & Animation Tutorial : Slider
Jayanam |

Blender 2.91 Hardsurface Sculpting : Baking the Normal Map

SHARE TO X SHARE TO REDDIT SHARE TO FACEBOOK WALLPAPER