Uploaded September 2020 | Updated September 2026, 2 weeks ago
The Picture Room, a cutscene area on Halo 3's final level 'Halo' was one of the final challenges left in the now 13 year old game. For many years we thought the room was exclusively located above the level. But as time grew on and we understood the pan cam coordinate system better, we were able to accurately tell where the room was. True there are sections that extend very high above the playable space, However there are also sections that are located underneath the warthog trench run areas.
Either way we sliced it however, we'd have to clip into solid space. The closest we found we could get to the room was around 8 units. Roughly the size of the towers on the multiplayer level Sandtrap. So now that we knew this information, we had to find a way to clip that far. Phasing would get us 4 units, maybe 6 with acrophobia on. But, we need geometry polygon seams to phase, and it didn't look good to find one down there. The area is so huge there would probably be maybe a few seams to use, but they'd likely be in the way of the death barrier. So that plan was effectively ruled out. Vehicle clipping by putting things around you wouldn't work either. We wanted to try to animation trick, where we hit a loadzone and get out of a vehicle at the same time, letting us get stuck in void space. Sadly the loadzones are scripted to pull vehicles forward, a rare case in Halo 3. We were running out of options, fast.
Then we looked back to 'The Pointless Box' where we were able to get a Falcon in Halo: Reach to fall so fast it clipped through the floor. There's a few problems however, in Halo: Reach we needed the object to be about 800 units above the floor, so it could gain enough speed to clip. We barely had over 100 units to work with in this case, a mere 1/8th the total falling time. We also had to deal with fall timer, or so we thought. It turns out for the Mongoose and Warthog on 'Halo' in particular, fall timer is specifically turned off for some reason. That seems to be Bungies downfall for us to take advantage of, thankfully. We messed around with the idea of getting a mongoose to clip in a few spots before we deduced that it was BARELY possible from the height we had to work with. So we went in game and with the help of the hammer guy chasing after us to give us more speed, we were able to clip. We then used previous knowledge and knew that if the next loadzone we hit would load the room around us, we would not be pulled from solid space.
A couple programming quirks that ended up allowing us access to this vast, unexplored room. We hope you enjoy this video, as this is in opinion, one of the cooler tricks we've pulled off in Halo 3 yet.
If you would like to become involved in the tricking community, feel free to join our DISCORD server: discord.gg/BbCjDKe
TWITTER: twitter.com/TermaciousTrick
The Picture Room, a cutscene area on Halo 3's final level 'Halo' was one of the final challenges left in the now 13 year old game. For many years we thought the room was exclusively located above the level. But as time grew on and we understood the pan cam coordinate system better, we were able to accurately tell where the room was. True there are sections that extend very high above the playable space, However there are also sections that are located underneath the warthog trench run areas.
Either way we sliced it however, we'd have to clip into solid space. The closest we found we could get to the room was around 8 units. Roughly the size of the towers on the multiplayer level Sandtrap. So now that we knew this information, we had to find a way to clip that far. Phasing would get us 4 units, maybe 6 with acrophobia on. But, we need geometry polygon seams to phase, and it didn't look good to find one down there. The area is so huge there would probably be maybe a few seams to use, but they'd likely be in the way of the death barrier. So that plan was effectively ruled out. Vehicle clipping by putting things around you wouldn't work either. We wanted to try to animation trick, where we hit a loadzone and get out of a vehicle at the same time, letting us get stuck in void space. Sadly the loadzones are scripted to pull vehicles forward, a rare case in Halo 3. We were running out of options, fast.
Then we looked back to 'The Pointless Box' where we were able to get a Falcon in Halo: Reach to fall so fast it clipped through the floor. There's a few problems however, in Halo: Reach we needed the object to be about 800 units above the floor, so it could gain enough speed to clip. We barely had over 100 units to work with in this case, a mere 1/8th the total falling time. We also had to deal with fall timer, or so we thought. It turns out for the Mongoose and Warthog on 'Halo' in particular, fall timer is specifically turned off for some reason. That seems to be Bungies downfall for us to take advantage of, thankfully. We messed around with the idea of getting a mongoose to clip in a few spots before we deduced that it was BARELY possible from the height we had to work with. So we went in game and with the help of the hammer guy chasing after us to give us more speed, we were able to clip. We then used previous knowledge and knew that if the next loadzone we hit would load the room around us, we would not be pulled from solid space.
A couple programming quirks that ended up allowing us access to this vast, unexplored room. We hope you enjoy this video, as this is in opinion, one of the cooler tricks we've pulled off in Halo 3 yet.
If you would like to become involved in the tricking community, feel free to join our DISCORD server: discord.gg/BbCjDKe
TWITTER: twitter.com/TermaciousTrick




![Meta Stability 2.0 [Remastered]
[Watch the orirignal Meta Stability 2.0 here: https://youtu.be/-bWqm4qSN1I?si=CXacVonFvPf3Wf0c]
In 2012, former tricking group Terminal Velocity showcased a Halo: Reach video featuring the manipulation of AI. Meta Stability 2.0 paved the way for all future Halo: Reach AI maniupulations, as it pushed the boundaries in the ways people perceived the possibilities of the game. Featuring groundbreaking AI manipulations thoughtfully illustrated through soft landscapes and meditative scenes, and paired with a serene soundscape, the video captures a unique profundity and stands as one of the most monumental tricking videos of all time.
This video serves as a visual remaster of the original Meta Stability 2.0, twelve years after its debut. Keeping the original tricks and feel of the video intact, we are pleased to share with you this video in hopes to keep the legacy of Terminal Velocity and the Meta Stability series alive.
~ A note from the editor:
I was first introduced to tricking Halo in 2013. I was 14 years old at the time, and I happened to stumble across Meta Stability 2.0 shortly after being involved in the tricking forums on Jumprs and Alt-Gaming. For me, it was the greatest Halo video I had ever set my eyes on. I was completely captivated by the unique and seemingly infinite possibilities of the game outside of map boundaries and norms of the game. It was also the first time I had ever heard music like that. The video became a huge catalyst and component of how I tricked Halo, and to this day, any AI manipulation that I do within the game carries inspiration and has its roots in Meta Stability 2.0. Reiko is very humble and nonchalant about the video, and often dismisses it as being an ordinary video. I believe it to be the greatest tricking video of all time. In 2012, nobody was making videos of such production quality, and each video he made brought a special touch and a depth that I still cant put my finger on to this day.
It has been a huge privilege to work on the remaster of Meta Stability 2.0. For a long time I was very apprehensive of making it, and still feel some of that apprehension still after its completion. Most importantly, I wanted to be respectful to the original video. Meta Stability 2.0 Remastered is far from a remaster. In my eyes it is just a 4k 60fps version of the original Meta Stability 2.0, The video may be updated in its visuals, yet I still feel it pales in comparison to the original. I simply make this humble offering of a video to my good friend and inspiration, for all the years you have taught me and been patient with me.
If you would like to become involved in the tricking community, feel free to join our DISCORD server: https://discord.gg/BbCjDKe
TWITTER: https://twitter.com/TermaciousTrick Meta Stability 2.0 [Remastered]](https://i.ytimg.com/vi/H2JCHgUn9Fo/mqdefault.jpg)





