Uploaded February 2025 | Updated September 2026, 2 weeks ago
Skyline: Exodus focuses on launching as a state of flow, fluidity, and continuity. Drawing inspiration from the Quake jumping community, these launches aim to maintain a stream of movement, much like that of running water. To be flexible and to stretch limitations of how launching is ordinarily perceived.
In order to accomplish this vision, naturally there had to be some adjustments made to the ways in which launching is done. With a custom map of Exodus which has all BSPs loaded at once and barriers removed, along with setting player invincibility, the possibilities of launching expand and allow for a true playground feel of the campaign maps. This idea was originally proposed by Reiko, and the inspiration of his ideas are drawn here.
I personally would like to thank Hybrid for his tireless dedication to helping me with this project. As much as this is a solo montage, it feels like it belongs to both of us. The camera tool you see is his own creation, and he is also responsible for helping swap the unique signs and banners on the map. The map with all BSPs loaded and the new Tremor Gun are also his work. Between these things and seemingly endless favors and time asked of him, I can confidently say that this video would not have been possible with him. Often times he hangs out behind the scenes, but so much of what you see, especially in more recent videos, has been supported by Hybrid's efforts. Thank you wholeheartedly bud!
I would also like to thank Burnt for the creation of Halo Checkpoint Manager, for it was such a useful support for these launches. The tool continues to expand and blow my mind in its capabilities.
Additionally, I would like to thank Zedd for his dedication to the modding community, and for maintaining Assembly, which was helpful in setting up and placing the objects for the launches.
Finally, I would like to thank both the curious and active minds of the tricking community of the past, present, and future - who keep Halo alive in a unique and beautiful way.
Keep tricking alive ˚ʚ♡ɞ˚ - Ponyo
---
(Intro) 0:00 - 1:23
"CiviSlide" 1:23 - 1:50
"Far Rocket" 1:50 - 2:10
"Civilian Transport" 2:10 - 2:30
"Big Hill Green" 2:30 - 2:46
"Corridor Shuffle" 2:46 - 3:11
"U Turn" 3:11 - 3:24
"Spirit Glide" 3:24 - 3:55
"The Under Over" 3:55 - 4:19
"Airport Evac" 4:19 - 4:45
"The Elevator" 4:45 - 5:00
"Pipeline" 5:00 - 5:25
"Thread the Needle" 5:25 - 5:45
"Triple Traxus" 5:45 - 6:15
"Ghost Ledge" 6:15 - 6:51
"Bronze Kneecap" 6:51 - 7:09
"Tremor Debut" 7:09 - 7:31
"Skipping Stones" 7:31 - 8:11
(Credits) 8:11 - 10:20
SOUNDTRACK:
Artemis - Inner Worlds
PinkPantheress - Passion (Instrumental)
Random Movement - Life is Permanent
papa zen - zora's temple
Phaeleh & Shaunna Heckman - Outside the Lines
Multi Halo Camera Tool by Hybrid:
github.com/TermaciousTrickocity/Cinematic-Camera
Scripts:
github.com/TermaciousTrickocity/Scripts
------------
If you would like to become involved in the tricking community, feel free to join our DISCORD server: discord.gg/BbCjDKe
TWITTER: twitter.com/TermaciousTrick
Skyline: Exodus focuses on launching as a state of flow, fluidity, and continuity. Drawing inspiration from the Quake jumping community, these launches aim to maintain a stream of movement, much like that of running water. To be flexible and to stretch limitations of how launching is ordinarily perceived.
In order to accomplish this vision, naturally there had to be some adjustments made to the ways in which launching is done. With a custom map of Exodus which has all BSPs loaded at once and barriers removed, along with setting player invincibility, the possibilities of launching expand and allow for a true playground feel of the campaign maps. This idea was originally proposed by Reiko, and the inspiration of his ideas are drawn here.
I personally would like to thank Hybrid for his tireless dedication to helping me with this project. As much as this is a solo montage, it feels like it belongs to both of us. The camera tool you see is his own creation, and he is also responsible for helping swap the unique signs and banners on the map. The map with all BSPs loaded and the new Tremor Gun are also his work. Between these things and seemingly endless favors and time asked of him, I can confidently say that this video would not have been possible with him. Often times he hangs out behind the scenes, but so much of what you see, especially in more recent videos, has been supported by Hybrid's efforts. Thank you wholeheartedly bud!
I would also like to thank Burnt for the creation of Halo Checkpoint Manager, for it was such a useful support for these launches. The tool continues to expand and blow my mind in its capabilities.
Additionally, I would like to thank Zedd for his dedication to the modding community, and for maintaining Assembly, which was helpful in setting up and placing the objects for the launches.
Finally, I would like to thank both the curious and active minds of the tricking community of the past, present, and future - who keep Halo alive in a unique and beautiful way.
Keep tricking alive ˚ʚ♡ɞ˚ - Ponyo
---
(Intro) 0:00 - 1:23
"CiviSlide" 1:23 - 1:50
"Far Rocket" 1:50 - 2:10
"Civilian Transport" 2:10 - 2:30
"Big Hill Green" 2:30 - 2:46
"Corridor Shuffle" 2:46 - 3:11
"U Turn" 3:11 - 3:24
"Spirit Glide" 3:24 - 3:55
"The Under Over" 3:55 - 4:19
"Airport Evac" 4:19 - 4:45
"The Elevator" 4:45 - 5:00
"Pipeline" 5:00 - 5:25
"Thread the Needle" 5:25 - 5:45
"Triple Traxus" 5:45 - 6:15
"Ghost Ledge" 6:15 - 6:51
"Bronze Kneecap" 6:51 - 7:09
"Tremor Debut" 7:09 - 7:31
"Skipping Stones" 7:31 - 8:11
(Credits) 8:11 - 10:20
SOUNDTRACK:
Artemis - Inner Worlds
PinkPantheress - Passion (Instrumental)
Random Movement - Life is Permanent
papa zen - zora's temple
Phaeleh & Shaunna Heckman - Outside the Lines
Multi Halo Camera Tool by Hybrid:
github.com/TermaciousTrickocity/Cinematic-Camera
Scripts:
github.com/TermaciousTrickocity/Scripts
------------
If you would like to become involved in the tricking community, feel free to join our DISCORD server: discord.gg/BbCjDKe
TWITTER: twitter.com/TermaciousTrick

![Meta Stability 2.0 [Remastered]
[Watch the orirignal Meta Stability 2.0 here: https://youtu.be/-bWqm4qSN1I?si=CXacVonFvPf3Wf0c]
In 2012, former tricking group Terminal Velocity showcased a Halo: Reach video featuring the manipulation of AI. Meta Stability 2.0 paved the way for all future Halo: Reach AI maniupulations, as it pushed the boundaries in the ways people perceived the possibilities of the game. Featuring groundbreaking AI manipulations thoughtfully illustrated through soft landscapes and meditative scenes, and paired with a serene soundscape, the video captures a unique profundity and stands as one of the most monumental tricking videos of all time.
This video serves as a visual remaster of the original Meta Stability 2.0, twelve years after its debut. Keeping the original tricks and feel of the video intact, we are pleased to share with you this video in hopes to keep the legacy of Terminal Velocity and the Meta Stability series alive.
~ A note from the editor:
I was first introduced to tricking Halo in 2013. I was 14 years old at the time, and I happened to stumble across Meta Stability 2.0 shortly after being involved in the tricking forums on Jumprs and Alt-Gaming. For me, it was the greatest Halo video I had ever set my eyes on. I was completely captivated by the unique and seemingly infinite possibilities of the game outside of map boundaries and norms of the game. It was also the first time I had ever heard music like that. The video became a huge catalyst and component of how I tricked Halo, and to this day, any AI manipulation that I do within the game carries inspiration and has its roots in Meta Stability 2.0. Reiko is very humble and nonchalant about the video, and often dismisses it as being an ordinary video. I believe it to be the greatest tricking video of all time. In 2012, nobody was making videos of such production quality, and each video he made brought a special touch and a depth that I still cant put my finger on to this day.
It has been a huge privilege to work on the remaster of Meta Stability 2.0. For a long time I was very apprehensive of making it, and still feel some of that apprehension still after its completion. Most importantly, I wanted to be respectful to the original video. Meta Stability 2.0 Remastered is far from a remaster. In my eyes it is just a 4k 60fps version of the original Meta Stability 2.0, The video may be updated in its visuals, yet I still feel it pales in comparison to the original. I simply make this humble offering of a video to my good friend and inspiration, for all the years you have taught me and been patient with me.
If you would like to become involved in the tricking community, feel free to join our DISCORD server: https://discord.gg/BbCjDKe
TWITTER: https://twitter.com/TermaciousTrick Meta Stability 2.0 [Remastered]](https://i.ytimg.com/vi/H2JCHgUn9Fo/mqdefault.jpg)








