Uploaded July 2023 | Updated September 2026, 2 weeks ago
Disclaimer: I do not own this group project, Miner is in charge of it. I was simply chosen to upload it.
"CJD : Community Remake" is a community remake of Matthew Eder's CJD with higher quality tracks and PA, which stays more faithful to CJD's formula and sample use than vCJD.
Join the discord server to contribute to this group project: discord.gg/QWTgX7rQJS
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TRACKLIST AND DESCRIPTION:
Side C
As neuronal tissue deteriorates more and more, cognitive ability suffers increasingly. The patient falls into a deep depression as the spread of prions accelerates.
00:00 - C1 - In the corner of my eye | Spilt
02:56 - C2 - Sands of time flowing much too fast | Mylvie & ZenyX
05:22 - C3 - A somber melody pushes on | Mylvie
07:22 - C4 - Fragments of joy | Ppaawwll
09:10 - C5 - Helpless spiral | ZenyX
Side D
Independent life becomes impossible as fog of the mind intensifies and motor control malfunctions regularly. Increased stress leads to social withdrawal and more reclusive behaviour.
11:55 - D1 - Grasping hands madness | Mylvie
17:34 - D2 - All faces gather away | Mylvie
21:42 - D3 - Hope obliterate | Ppaawwll
23:28 - D4 - Grieving for one's own | Ppaawwll
25:26 - D5 - True rejoice | Ppaawwll & ZenyX
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Credits for the covers used:
V.A.R, MKteal, Tactical/SecondEmersion - Photography
ZenyX, V.A.R - Editing
Disclaimer: I do not own this group project, Miner is in charge of it. I was simply chosen to upload it.
"CJD : Community Remake" is a community remake of Matthew Eder's CJD with higher quality tracks and PA, which stays more faithful to CJD's formula and sample use than vCJD.
Join the discord server to contribute to this group project: discord.gg/QWTgX7rQJS
-------------------------
TRACKLIST AND DESCRIPTION:
Side C
As neuronal tissue deteriorates more and more, cognitive ability suffers increasingly. The patient falls into a deep depression as the spread of prions accelerates.
00:00 - C1 - In the corner of my eye | Spilt
02:56 - C2 - Sands of time flowing much too fast | Mylvie & ZenyX
05:22 - C3 - A somber melody pushes on | Mylvie
07:22 - C4 - Fragments of joy | Ppaawwll
09:10 - C5 - Helpless spiral | ZenyX
Side D
Independent life becomes impossible as fog of the mind intensifies and motor control malfunctions regularly. Increased stress leads to social withdrawal and more reclusive behaviour.
11:55 - D1 - Grasping hands madness | Mylvie
17:34 - D2 - All faces gather away | Mylvie
21:42 - D3 - Hope obliterate | Ppaawwll
23:28 - D4 - Grieving for one's own | Ppaawwll
25:26 - D5 - True rejoice | Ppaawwll & ZenyX
-------------------------
Credits for the covers used:
V.A.R, MKteal, Tactical/SecondEmersion - Photography
ZenyX, V.A.R - Editing






![RE:RUN Glitchless in 2:34:969 (FORMER TOP 10)
gaming finale (feat clogged nose breathing.mp3)
Now accepted on the official speedrun.com leaderboards for this game.
[UPDATE: No longer placed Top 10. Runs got faster, thats just how it is]
So yeah Ive been at this for a while. RE:RUN was one of those games I really liked, and I learned some of the basic movement techniques myself and began speedrunning it casually. That was all over the course of the long four years since it came out.
Then, just four days ago, I picked it up again out of boredom. And I decided why not, lets throw together a segmented speedrun of the best times I could get on each level.
Then my friend, RubyPiec, told me that this low effort segmented run would be around 25th place on the glitchless leaderboard (if it were a full run).
I dont think I need to add that I was very intrigued.
So I looked at a few of the top runs, found out what sorts of techniques they used, and tested which skips I could easily do.
I understood that there was this really difficult movement technique called sjs which allowed for absolutely bonkers skips, but I wasnt really about to learn that.
Instead I just stuck to my slide-jumps and saw what I could and couldnt do.
And I surprised myself.
Some thoughts on the run itself:
- Levels 0, 1, and 2 formed this inescapable limbo of failure for me. I rarely got past them during my runs. It didnt really help that theyre all just fast versions of the intended route. The inconsistencies and various oof-spots in the geometry of level 2 were especially infuriating.
- Levels 3, 4, 6, 8, and 10 were the ones that utilized a lot of skips and were a lot more fun to go through.
- Level 4 had the hardest skip in this run. It required a lot of precision to clear the intended double jump near the end, so much that the first skip to get around the wall seemed completely free, despite being challenging for me at first. It was also where I lost the most time in this run, about 7 seconds.
- Level 6 was also a bit of a chokepoint, because the archers would often shoot directly into me as I was jumping towards them.
- I also lost about 2 seconds combined near the end of the run by choking the end trigger and the wall-vault.
I could probably improve this run, but it got into the top 10, so I very honestly dont care to.
And no, Im not actually even that good at this game. Im moderately skilled but the only real reason I was able to get into the top 10 was because the game is so uncontested on speedrun.com. The top 10 is around the point that runs get a LOT faster as people begin to learn sjs, and it should say a lot that this top tier tech isnt even utilized by me, and yet I got into the top 10.
Not about my skill, but about the lack of real competition (until the runs directly above me, of course).
Heres a playlist of the previous runs I did leading up to this: https://www.youtube.com/playlist?list=PLHHb_XPG7nznJGqhtcEN0icYAX77l_0Vf RE:RUN Glitchless in 2:34:969 (FORMER TOP 10)](https://i.ytimg.com/vi/duOSU3Ugcpw/mqdefault.jpg)



